solver-0h-h1/sources/Square.py

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6.6 KiB
Python

# 0h h1 Solver. Solves grids of 0h h1 game.
# Copyright (C) 2015 Gabriel Augendre <gabriel@augendre.info>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
__author__ = 'gaugendre'
class Square:
"""
Represents a square in the grid.
A square can be either Red, Blue, or Nothing, depending on the text
written in it and displayed ('R', 'B' or ' ').
"""
def __init__(self, horiz, vert):
self.horiz = horiz
self.vert = vert
def next_horiz(self, width):
if self.horiz == width - 1:
return None
return Square(self.horiz + 1, self.vert)
def prev_horiz(self):
if self.horiz == 0:
return None
return Square(self.horiz - 1, self.vert)
def next_vert(self, height):
if self.vert == height - 1:
return None
return Square(self.horiz, self.vert + 1)
def prev_vert(self):
if self.vert == 0:
return None
return Square(self.horiz, self.vert - 1)
def __eq__(self, other):
if other is None or not isinstance(other, Square):
return False
else:
return self.vert == other.vert and self.horiz == other.horiz
def __hash__(self):
return hash((self.horiz, self.vert))
def solve(grid):
y = 0
while y < len(grid):
x = 0
while x < len(grid[0]):
if grid[x][y] == ' ':
v_prev_x, v_prev_y = prev_vert(x, y)
v_p_prev_x, v_p_prev_y = prev_vert(v_prev_x, v_prev_y)
v_next_x, v_next_y = next_vert(x, y, len(grid))
v_n_next_x, v_n_next_y = next_vert(v_next_x, v_next_y,
len(grid))
h_prev_x, h_prev_y = prev_horiz(x, y)
h_p_prev_x, h_p_prev_y = prev_horiz(h_prev_x, h_prev_y)
h_next_x, h_next_y = next_horiz(x, y, len(grid[0]))
h_n_next_x, h_n_next_y = next_horiz(h_next_x, h_next_y,
len(grid[0]))
be_blue = (exists(v_prev_x, v_prev_y) and
exists(v_p_prev_x, v_p_prev_y) and
grid[v_prev_x][v_prev_y] == 'R' and
grid[v_p_prev_x][v_p_prev_y] == 'R') or \
(exists(v_next_x, v_next_y) and
exists(v_n_next_x, v_n_next_y) and
grid[v_next_x][v_next_y] == 'R' and
grid[v_n_next_x][v_n_next_y] == 'R') or \
(exists(h_prev_x, h_prev_y >= 0) and
exists(h_p_prev_x, h_p_prev_y) and
grid[h_prev_x][h_prev_y] == 'R' and
grid[h_p_prev_x][h_p_prev_y] == 'R') or \
(exists(h_next_x, h_next_y) and
exists(h_n_next_y, h_n_next_y) and
grid[h_next_x][h_next_y] == 'R' and
grid[h_n_next_x][h_n_next_y] == 'R') or \
(exists(h_prev_x, h_prev_y) and
exists(h_next_x, h_next_y) and
grid[h_prev_x][h_prev_y] == 'R' and
grid[h_next_x][h_next_y] == 'R') or \
(exists(v_prev_x, v_prev_y) and
exists(v_next_x, v_next_y) and
grid[v_prev_x][v_prev_y] == 'R' and
grid[v_next_x][v_next_y] == 'R')
be_red = (v_prev_x >= 0 and v_prev_y >= 0 and
v_p_prev_x >= 0 and v_p_prev_y >= 0 and
grid[v_prev_x][v_prev_y] == 'B' and
grid[v_p_prev_x][v_p_prev_y] == 'B') or \
(v_next_x >= 0 and v_next_y >= 0 and
v_n_next_x >= 0 and v_n_next_y >= 0 and
grid[v_next_x][v_next_y] == 'B' and
grid[v_n_next_x][v_n_next_y] == 'B') or \
(h_prev_x >= 0 and h_prev_y >= 0 and
h_p_prev_x >= 0 and h_p_prev_y >= 0 and
grid[h_prev_x][h_prev_y] == 'B' and
grid[h_p_prev_x][h_p_prev_y] == 'B') or \
(h_next_x >= 0 and h_next_y >= 0 and
h_n_next_y >= 0 and h_n_next_y >= 0 and
grid[h_next_x][h_next_y] == 'B' and
grid[h_n_next_x][h_n_next_y] == 'B') or \
(exists(h_prev_x, h_prev_y) and
exists(h_next_x, h_next_y) and
grid[h_prev_x][h_prev_y] == 'B' and
grid[h_next_x][h_next_y] == 'B') or \
(exists(v_prev_x, v_prev_y) and
exists(v_next_x, v_next_y) and
grid[v_prev_x][v_prev_y] == 'B' and
grid[v_next_x][v_next_y] == 'B')
if be_blue:
grid[x][y] = 'B'
elif be_red:
grid[x][y] = 'R'
x += 1
y += 1
def exists(a, b):
return a >= 0 and b >= 0
def next_horiz(horiz, vert, width):
if horiz == width - 1:
return -1, -1
return horiz + 1, vert
def prev_horiz(horiz, vert):
if horiz == 0:
return -1, -1
return horiz - 1, vert
def next_vert(horiz, vert, height):
if vert == height - 1:
return -1, -1
return horiz, vert + 1
def prev_vert(horiz, vert):
if vert == 0:
return -1, -1
return horiz, vert - 1
def print_grid(grid):
for line in grid:
for square in line:
if square == ' ':
square = '_'
print(square, end=' ')
print('')
if __name__ == "__main__":
grid = [['B', ' ', ' ', ' '],
['B', 'B', ' ', ' '],
[' ', ' ', ' ', ' '],
[' ', 'B', ' ', 'B']]
print_grid(grid)
solve(grid)
print("")
print_grid(grid)