# 0h h1 Solver. Solves grids of 0h h1 game. # Copyright (C) 2015 Gabriel Augendre # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . __author__ = 'gaugendre' class Square: """ Represents a square in the grid. A square can be either Red, Blue, or Nothing, depending on the text written in it and displayed ('R', 'B' or ' '). """ def __init__(self, horiz, vert): self.horiz = horiz self.vert = vert def next_horiz(self, width): if self.horiz == width - 1: return None return Square(self.horiz + 1, self.vert) def prev_horiz(self): if self.horiz == 0: return None return Square(self.horiz - 1, self.vert) def next_vert(self, height): if self.vert == height - 1: return None return Square(self.horiz, self.vert + 1) def prev_vert(self): if self.vert == 0: return None return Square(self.horiz, self.vert - 1) def __eq__(self, other): if other is None or not isinstance(other, Square): return False else: return self.vert == other.vert and self.horiz == other.horiz def __hash__(self): return hash((self.horiz, self.vert)) def solve(grid): y = 0 while y < len(grid): x = 0 while x < len(grid[0]): if grid[x][y] == ' ': v_prev_x, v_prev_y = prev_vert(x, y) v_p_prev_x, v_p_prev_y = prev_vert(v_prev_x, v_prev_y) v_next_x, v_next_y = next_vert(x, y, len(grid)) v_n_next_x, v_n_next_y = next_vert(v_next_x, v_next_y, len(grid)) h_prev_x, h_prev_y = prev_horiz(x, y) h_p_prev_x, h_p_prev_y = prev_horiz(h_prev_x, h_prev_y) h_next_x, h_next_y = next_horiz(x, y, len(grid[0])) h_n_next_x, h_n_next_y = next_horiz(h_next_x, h_next_y, len(grid[0])) be_blue = (exists(v_prev_x, v_prev_y) and exists(v_p_prev_x, v_p_prev_y) and grid[v_prev_x][v_prev_y] == 'R' and grid[v_p_prev_x][v_p_prev_y] == 'R') or \ (exists(v_next_x, v_next_y) and exists(v_n_next_x, v_n_next_y) and grid[v_next_x][v_next_y] == 'R' and grid[v_n_next_x][v_n_next_y] == 'R') or \ (exists(h_prev_x, h_prev_y >= 0) and exists(h_p_prev_x, h_p_prev_y) and grid[h_prev_x][h_prev_y] == 'R' and grid[h_p_prev_x][h_p_prev_y] == 'R') or \ (exists(h_next_x, h_next_y) and exists(h_n_next_y, h_n_next_y) and grid[h_next_x][h_next_y] == 'R' and grid[h_n_next_x][h_n_next_y] == 'R') or \ (exists(h_prev_x, h_prev_y) and exists(h_next_x, h_next_y) and grid[h_prev_x][h_prev_y] == 'R' and grid[h_next_x][h_next_y] == 'R') or \ (exists(v_prev_x, v_prev_y) and exists(v_next_x, v_next_y) and grid[v_prev_x][v_prev_y] == 'R' and grid[v_next_x][v_next_y] == 'R') be_red = (v_prev_x >= 0 and v_prev_y >= 0 and v_p_prev_x >= 0 and v_p_prev_y >= 0 and grid[v_prev_x][v_prev_y] == 'B' and grid[v_p_prev_x][v_p_prev_y] == 'B') or \ (v_next_x >= 0 and v_next_y >= 0 and v_n_next_x >= 0 and v_n_next_y >= 0 and grid[v_next_x][v_next_y] == 'B' and grid[v_n_next_x][v_n_next_y] == 'B') or \ (h_prev_x >= 0 and h_prev_y >= 0 and h_p_prev_x >= 0 and h_p_prev_y >= 0 and grid[h_prev_x][h_prev_y] == 'B' and grid[h_p_prev_x][h_p_prev_y] == 'B') or \ (h_next_x >= 0 and h_next_y >= 0 and h_n_next_y >= 0 and h_n_next_y >= 0 and grid[h_next_x][h_next_y] == 'B' and grid[h_n_next_x][h_n_next_y] == 'B') or \ (exists(h_prev_x, h_prev_y) and exists(h_next_x, h_next_y) and grid[h_prev_x][h_prev_y] == 'B' and grid[h_next_x][h_next_y] == 'B') or \ (exists(v_prev_x, v_prev_y) and exists(v_next_x, v_next_y) and grid[v_prev_x][v_prev_y] == 'B' and grid[v_next_x][v_next_y] == 'B') if be_blue: grid[x][y] = 'B' elif be_red: grid[x][y] = 'R' x += 1 y += 1 def exists(a, b): return a >= 0 and b >= 0 def next_horiz(horiz, vert, width): if horiz == width - 1: return -1, -1 return horiz + 1, vert def prev_horiz(horiz, vert): if horiz == 0: return -1, -1 return horiz - 1, vert def next_vert(horiz, vert, height): if vert == height - 1: return -1, -1 return horiz, vert + 1 def prev_vert(horiz, vert): if vert == 0: return -1, -1 return horiz, vert - 1 def print_grid(grid): for line in grid: for square in line: if square == ' ': square = '_' print(square, end=' ') print('') if __name__ == "__main__": grid = [['B', ' ', ' ', ' '], ['B', 'B', ' ', ' '], [' ', ' ', ' ', ' '], [' ', 'B', ' ', 'B']] print_grid(grid) solve(grid) print("") print_grid(grid)