prevents three in a row + better implementation from far + test grid creation
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5 changed files with 365 additions and 204 deletions
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# 0h h1 Solver. Solves grids of 0h h1 game.
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# Copyright (C) 2015 Gabriel Augendre <gabriel@augendre.info>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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__author__ = 'gaugendre'
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class Grid:
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def __init__(self):
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pass
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# 0h h1 Solver. Solves grids of 0h h1 game.
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# Copyright (C) 2015 Gabriel Augendre <gabriel@augendre.info>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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__author__ = 'gaugendre'
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class Square:
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"""
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Represents a square in the grid.
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A square can be either Red, Blue, or Nothing, depending on the text
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written in it and displayed ('R', 'B' or ' ').
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"""
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def __init__(self, horiz, vert):
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self.horiz = horiz
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self.vert = vert
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def next_horiz(self, width):
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if self.horiz == width - 1:
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return None
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return Square(self.horiz + 1, self.vert)
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def prev_horiz(self):
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if self.horiz == 0:
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return None
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return Square(self.horiz - 1, self.vert)
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def next_vert(self, height):
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if self.vert == height - 1:
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return None
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return Square(self.horiz, self.vert + 1)
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def prev_vert(self):
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if self.vert == 0:
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return None
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return Square(self.horiz, self.vert - 1)
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def __eq__(self, other):
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if other is None or not isinstance(other, Square):
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return False
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else:
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return self.vert == other.vert and self.horiz == other.horiz
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def __hash__(self):
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return hash((self.horiz, self.vert))
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def solve(grid):
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y = 0
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while y < len(grid):
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x = 0
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while x < len(grid[0]):
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if grid[x][y] == ' ':
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v_prev_x, v_prev_y = prev_vert(x, y)
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v_p_prev_x, v_p_prev_y = prev_vert(v_prev_x, v_prev_y)
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v_next_x, v_next_y = next_vert(x, y, len(grid))
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v_n_next_x, v_n_next_y = next_vert(v_next_x, v_next_y,
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len(grid))
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h_prev_x, h_prev_y = prev_horiz(x, y)
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h_p_prev_x, h_p_prev_y = prev_horiz(h_prev_x, h_prev_y)
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h_next_x, h_next_y = next_horiz(x, y, len(grid[0]))
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h_n_next_x, h_n_next_y = next_horiz(h_next_x, h_next_y,
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len(grid[0]))
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be_blue = (exists(v_prev_x, v_prev_y) and
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exists(v_p_prev_x, v_p_prev_y) and
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grid[v_prev_x][v_prev_y] == 'R' and
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grid[v_p_prev_x][v_p_prev_y] == 'R') or \
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(exists(v_next_x, v_next_y) and
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exists(v_n_next_x, v_n_next_y) and
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grid[v_next_x][v_next_y] == 'R' and
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grid[v_n_next_x][v_n_next_y] == 'R') or \
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(exists(h_prev_x, h_prev_y >= 0) and
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exists(h_p_prev_x, h_p_prev_y) and
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grid[h_prev_x][h_prev_y] == 'R' and
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grid[h_p_prev_x][h_p_prev_y] == 'R') or \
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(exists(h_next_x, h_next_y) and
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exists(h_n_next_y, h_n_next_y) and
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grid[h_next_x][h_next_y] == 'R' and
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grid[h_n_next_x][h_n_next_y] == 'R') or \
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(exists(h_prev_x, h_prev_y) and
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exists(h_next_x, h_next_y) and
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grid[h_prev_x][h_prev_y] == 'R' and
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grid[h_next_x][h_next_y] == 'R') or \
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(exists(v_prev_x, v_prev_y) and
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exists(v_next_x, v_next_y) and
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grid[v_prev_x][v_prev_y] == 'R' and
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grid[v_next_x][v_next_y] == 'R')
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be_red = (v_prev_x >= 0 and v_prev_y >= 0 and
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v_p_prev_x >= 0 and v_p_prev_y >= 0 and
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grid[v_prev_x][v_prev_y] == 'B' and
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grid[v_p_prev_x][v_p_prev_y] == 'B') or \
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(v_next_x >= 0 and v_next_y >= 0 and
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v_n_next_x >= 0 and v_n_next_y >= 0 and
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grid[v_next_x][v_next_y] == 'B' and
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grid[v_n_next_x][v_n_next_y] == 'B') or \
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(h_prev_x >= 0 and h_prev_y >= 0 and
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h_p_prev_x >= 0 and h_p_prev_y >= 0 and
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grid[h_prev_x][h_prev_y] == 'B' and
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grid[h_p_prev_x][h_p_prev_y] == 'B') or \
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(h_next_x >= 0 and h_next_y >= 0 and
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h_n_next_y >= 0 and h_n_next_y >= 0 and
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grid[h_next_x][h_next_y] == 'B' and
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grid[h_n_next_x][h_n_next_y] == 'B') or \
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(exists(h_prev_x, h_prev_y) and
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exists(h_next_x, h_next_y) and
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grid[h_prev_x][h_prev_y] == 'B' and
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grid[h_next_x][h_next_y] == 'B') or \
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(exists(v_prev_x, v_prev_y) and
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exists(v_next_x, v_next_y) and
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grid[v_prev_x][v_prev_y] == 'B' and
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grid[v_next_x][v_next_y] == 'B')
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if be_blue:
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grid[x][y] = 'B'
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elif be_red:
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grid[x][y] = 'R'
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x += 1
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y += 1
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def exists(a, b):
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return a >= 0 and b >= 0
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def next_horiz(horiz, vert, width):
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if horiz == width - 1:
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return -1, -1
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return horiz + 1, vert
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def prev_horiz(horiz, vert):
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if horiz == 0:
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return -1, -1
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return horiz - 1, vert
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def next_vert(horiz, vert, height):
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if vert == height - 1:
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return -1, -1
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return horiz, vert + 1
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def prev_vert(horiz, vert):
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if vert == 0:
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return -1, -1
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return horiz, vert - 1
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def print_grid(grid):
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for line in grid:
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for square in line:
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if square == ' ':
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square = '_'
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print(square, end=' ')
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print('')
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if __name__ == "__main__":
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grid = [['B', ' ', ' ', ' '],
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['B', 'B', ' ', ' '],
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[' ', ' ', ' ', ' '],
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[' ', 'B', ' ', 'B']]
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print_grid(grid)
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solve(grid)
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print("")
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print_grid(grid)
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194
sources/grid.py
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194
sources/grid.py
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# 0h h1 Solver. Solves grids of 0h h1 game.
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# Copyright (C) 2015 Gabriel Augendre <gabriel@augendre.info>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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__author__ = 'gaugendre'
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import sys
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class Grid:
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def __init__(self, size, array=None):
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_squares = []
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square_list = []
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i = 0
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while i < size:
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_squares.append([])
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j = 0
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while j < size:
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if array:
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_squares[i].append(Square(self, i, j, array[i][j]))
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else:
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_squares[i].append(Square(self, i, j))
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j += 1
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square_list.extend(_squares[i])
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i += 1
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self._squares = _squares
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self.size = size
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self.square_list = square_list
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def _get_squares(self):
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return self._squares
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squares = property(fget=_get_squares)
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def square(self, horiz, vert):
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return self._squares[vert][horiz]
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def __repr__(self):
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representation = ""
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for line in self._squares:
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for square in line:
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to_print = square.state
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if to_print == ' ':
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to_print = '_'
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representation += to_print + ' '
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representation += "\n"
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return representation
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def solve(self):
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for k in range(0, 10, 1):
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for square in self.square_list:
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if square.is_empty():
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v_prev = square.prev_vert()
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v_next = square.next_vert()
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h_prev = square.prev_horiz()
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h_next = square.next_horiz()
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# print("Taking care of {}".format(square))
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if not square.switched and v_prev and v_prev.state != ' ':
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# print("On vérifie le précédent vertical.")
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v_p_prev = v_prev.prev_vert()
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if v_p_prev and v_p_prev.state == v_prev.state:
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square.state = v_prev.opposite_state()
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# print("Square {} switched to {}".format(square,
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# square.state))
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elif v_next and v_next.state == v_prev.state:
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square.state = v_prev.opposite_state()
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# print("Square {} switched to {}".format(square,
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# square.state))
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if not square.switched and v_next and v_next.state != ' ':
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# print("On vérifie le suivant vertical.")
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v_n_next = v_next.next_vert()
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if v_n_next and v_n_next.state == v_next.state:
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square.state = v_next.opposite_state()
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# print("Square {} switched to {}".format(square,
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# square.state))
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if not square.switched and h_prev and h_prev.state != ' ':
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# print("On vérifie le précédent horizontal.")
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h_p_prev = h_prev.prev_horiz()
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if h_p_prev and h_p_prev.state == h_prev.state:
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square.state = h_prev.opposite_state()
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# print("Square {} switched to {}".format(square,
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# square.state))
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elif h_next and h_next.state == h_prev.state:
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square.state = h_prev.opposite_state()
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# print("Square {} switched to {}".format(square,
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# square.state))
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if not square.switched and h_next and h_next.state != ' ':
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# print("On vérifie le suivant horizontal.")
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h_n_next = h_next.next_horiz()
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if h_n_next and h_n_next.state == h_next.state:
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square.state = h_next.opposite_state()
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# print("Square {} switched to {}".format(square,
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# square.state))
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class Square:
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"""
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Represents a square in the grid.
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A square can be either Red, Blue, or Nothing, depending on the text
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written in it and displayed ('R', 'B' or ' ').
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"""
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def __init__(self, grid, vert, horiz, state=' '):
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self.horiz = horiz
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self.vert = vert
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self.switched = False
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if isinstance(grid, Grid):
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self.grid = grid
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else:
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print("Warning : Attribute grid not instance of Grid",
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file=sys.stderr)
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self.grid = None
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if state in (' ', 'R', 'B'):
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self._state = state
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else:
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print("Warning : Attribute state not in ('R', 'B', ' ')",
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file=sys.stderr)
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self._state = ' '
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def next_horiz(self):
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if self.horiz == self.grid.size - 1:
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return None
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return self.grid.square(self.horiz + 1, self.vert)
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def prev_horiz(self):
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if self.horiz == 0:
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return None
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return self.grid.square(self.horiz - 1, self.vert)
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def next_vert(self):
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if self.vert == self.grid.size - 1:
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return None
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return self.grid.square(self.horiz, self.vert + 1)
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def prev_vert(self):
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if self.vert == 0:
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return None
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return self.grid.square(self.horiz, self.vert - 1)
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def __eq__(self, other):
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if other is None or not isinstance(other, Square):
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return False
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else:
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return self.__hash__() == other.__hash__()
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def __hash__(self):
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return hash((self.horiz, self.vert, self.grid))
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def __repr__(self):
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return "({}, {}) : '{}'".format(self.horiz, self.vert, self.state)
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def _get_state(self):
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"""
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Allow to get square state.
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:return: The square state. Either ' ', 'R' or 'B'
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"""
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return self._state
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def _set_state(self, new_state):
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"""
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Changes square state. Accepts only 'R', 'B', or ' '.
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Other values are not accepted and the square is not modified.
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"""
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if new_state in ('R', 'B', ' '):
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self._state = new_state
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self.switched = True
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else:
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print("Error :", new_state, "not in ('R', 'B', ' ').")
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state = property(_get_state, _set_state)
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def opposite_state(self):
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if self.state == 'R':
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return 'B'
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elif self.state == 'B':
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return 'R'
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else:
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return ' '
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def is_empty(self):
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return self.state == ' '
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88
sources/main.py
Normal file
88
sources/main.py
Normal file
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__author__ = 'gaugendre'
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from grid import Grid
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# def solve(grid):
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# y = 0
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# while y < len(grid):
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# x = 0
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# while x < len(grid[0]):
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# if grid[x][y] == ' ':
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# v_prev_x, v_prev_y = prev_vert(x, y)
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# v_p_prev_x, v_p_prev_y = prev_vert(v_prev_x, v_prev_y)
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# v_next_x, v_next_y = next_vert(x, y, len(grid))
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# v_n_next_x, v_n_next_y = next_vert(v_next_x, v_next_y,
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# len(grid))
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#
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# h_prev_x, h_prev_y = prev_horiz(x, y)
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# h_p_prev_x, h_p_prev_y = prev_horiz(h_prev_x, h_prev_y)
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# h_next_x, h_next_y = next_horiz(x, y, len(grid[0]))
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# h_n_next_x, h_n_next_y = next_horiz(h_next_x, h_next_y,
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# len(grid[0]))
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#
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# be_blue = (exists(v_prev_x, v_prev_y) and
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# exists(v_p_prev_x, v_p_prev_y) and
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# grid[v_prev_x][v_prev_y] == 'R' and
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# grid[v_p_prev_x][v_p_prev_y] == 'R') or \
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# (exists(v_next_x, v_next_y) and
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# exists(v_n_next_x, v_n_next_y) and
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# grid[v_next_x][v_next_y] == 'R' and
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# grid[v_n_next_x][v_n_next_y] == 'R') or \
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# (exists(h_prev_x, h_prev_y) and
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# exists(h_p_prev_x, h_p_prev_y) and
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# grid[h_prev_x][h_prev_y] == 'R' and
|
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# grid[h_p_prev_x][h_p_prev_y] == 'R') or \
|
||||
# (exists(h_next_x, h_next_y) and
|
||||
# exists(h_n_next_y, h_n_next_y) and
|
||||
# grid[h_next_x][h_next_y] == 'R' and
|
||||
# grid[h_n_next_x][h_n_next_y] == 'R') or \
|
||||
# (exists(h_prev_x, h_prev_y) and
|
||||
# exists(h_next_x, h_next_y) and
|
||||
# grid[h_prev_x][h_prev_y] == 'R' and
|
||||
# grid[h_next_x][h_next_y] == 'R') or \
|
||||
# (exists(v_prev_x, v_prev_y) and
|
||||
# exists(v_next_x, v_next_y) and
|
||||
# grid[v_prev_x][v_prev_y] == 'R' and
|
||||
# grid[v_next_x][v_next_y] == 'R')
|
||||
#
|
||||
# be_red = (v_prev_x >= 0 and v_prev_y >= 0 and
|
||||
# v_p_prev_x >= 0 and v_p_prev_y >= 0 and
|
||||
# grid[v_prev_x][v_prev_y] == 'B' and
|
||||
# grid[v_p_prev_x][v_p_prev_y] == 'B') or \
|
||||
# (v_next_x >= 0 and v_next_y >= 0 and
|
||||
# v_n_next_x >= 0 and v_n_next_y >= 0 and
|
||||
# grid[v_next_x][v_next_y] == 'B' and
|
||||
# grid[v_n_next_x][v_n_next_y] == 'B') or \
|
||||
# (h_prev_x >= 0 and h_prev_y >= 0 and
|
||||
# h_p_prev_x >= 0 and h_p_prev_y >= 0 and
|
||||
# grid[h_prev_x][h_prev_y] == 'B' and
|
||||
# grid[h_p_prev_x][h_p_prev_y] == 'B') or \
|
||||
# (h_next_x >= 0 and h_next_y >= 0 and
|
||||
# h_n_next_y >= 0 and h_n_next_y >= 0 and
|
||||
# grid[h_next_x][h_next_y] == 'B' and
|
||||
# grid[h_n_next_x][h_n_next_y] == 'B') or \
|
||||
# (exists(h_prev_x, h_prev_y) and
|
||||
# exists(h_next_x, h_next_y) and
|
||||
# grid[h_prev_x][h_prev_y] == 'B' and
|
||||
# grid[h_next_x][h_next_y] == 'B') or \
|
||||
# (exists(v_prev_x, v_prev_y) and
|
||||
# exists(v_next_x, v_next_y) and
|
||||
# grid[v_prev_x][v_prev_y] == 'B' and
|
||||
# grid[v_next_x][v_next_y] == 'B')
|
||||
#
|
||||
# if be_blue:
|
||||
# grid[x][y] = 'B'
|
||||
# elif be_red:
|
||||
# grid[x][y] = 'R'
|
||||
# x += 1
|
||||
# y += 1
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
array = [['B', ' ', ' ', ' '],
|
||||
['B', 'B', ' ', ' '],
|
||||
[' ', ' ', ' ', ' '],
|
||||
[' ', 'B', ' ', 'B']]
|
||||
grid = Grid(len(array), array)
|
||||
print(grid)
|
||||
grid.solve()
|
||||
print(grid)
|
83
sources/test_grid.py
Normal file
83
sources/test_grid.py
Normal file
|
@ -0,0 +1,83 @@
|
|||
# 0h h1 Solver. Solves grids of 0h h1 game.
|
||||
# Copyright (C) 2015 Gabriel Augendre <gabriel@augendre.info>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
__author__ = 'gaugendre'
|
||||
|
||||
import pytest
|
||||
from grid import *
|
||||
|
||||
@pytest.fixture
|
||||
def array():
|
||||
return [['B', ' ', ' ', ' '],
|
||||
['B', 'B', ' ', ' '],
|
||||
[' ', ' ', ' ', ' '],
|
||||
[' ', 'B', ' ', 'B']]
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def full_grid(array):
|
||||
return Grid(len(array), array)
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def empty_grid(array):
|
||||
return Grid(len(array))
|
||||
|
||||
|
||||
def test_without_state(empty_grid):
|
||||
for line in empty_grid.squares:
|
||||
for square in line:
|
||||
assert square.state == ' '
|
||||
|
||||
|
||||
def test_with_state(full_grid, array):
|
||||
i = 0
|
||||
for line in full_grid.squares:
|
||||
j = 0
|
||||
for square in line:
|
||||
assert square.state == array[i][j]
|
||||
j += 1
|
||||
i += 1
|
||||
|
||||
# @pytest.fixture()
|
||||
# def matrix():
|
||||
# return [[0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1],
|
||||
# [1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1],
|
||||
# [1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1],
|
||||
# [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
# [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
# [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0],
|
||||
# [1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0],
|
||||
# [0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0]]
|
||||
#
|
||||
#
|
||||
# def test_out_of_zone(matrix):
|
||||
# beginning = Pixel(0, 0)
|
||||
# assert region_growing(matrix, beginning) is None
|
||||
#
|
||||
#
|
||||
# def test_in_zone(matrix):
|
||||
# beginning = Pixel(1, 1)
|
||||
# assert region_growing(matrix, beginning) == {Pixel(1, 0), Pixel(1, 1),
|
||||
# Pixel(1, 2), Pixel(2, 0),
|
||||
# Pixel(2, 1)}
|
||||
#
|
||||
#
|
||||
# def test_out_of_matrix(matrix):
|
||||
# beginning = Pixel(15, 12)
|
||||
# assert region_growing(matrix, beginning) is None
|
||||
|
||||
|
Loading…
Reference in a new issue