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https://github.com/Crocmagnon/charasheet.git
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Improve button controls
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parent
72bd9ec079
commit
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1 changed files with 59 additions and 63 deletions
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@ -68,7 +68,7 @@
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<tr>
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<th scope="row">Initiative</th>
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<td data-bs-toggle="tooltip"
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data-bs-placement="top"
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data-bs-placement="left"
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data-bs-title="valeur DEX">
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{{ character.initiative }}
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</td>
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@ -76,7 +76,7 @@
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<tr>
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<th scope="row">Att. contact</th>
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<td data-bs-toggle="tooltip"
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data-bs-placement="top"
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data-bs-placement="left"
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data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_strength }} (mod. FOR)">
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{{ character.attack_melee|modifier }}
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</td>
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@ -84,7 +84,7 @@
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<tr>
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<th scope="row">Att. distance</th>
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<td data-bs-toggle="tooltip"
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data-bs-placement="top"
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data-bs-placement="left"
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data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_dexterity }} (mod. DEX)">
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{{ character.attack_range|modifier }}
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</td>
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@ -92,7 +92,7 @@
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<tr>
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<th scope="row">Att. magique</th>
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<td data-bs-toggle="tooltip"
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data-bs-placement="top"
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data-bs-placement="left"
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data-bs-title="{{ character.level }} (niveau) + {{ character.attack_magic|sub:character.level }} (mod. {{ character.profile.magical_strength }})">
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{{ character.attack_magic|modifier }}
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</td>
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@ -100,7 +100,7 @@
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<tr>
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<th scope="row">Défense</th>
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<td data-bs-toggle="tooltip"
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data-bs-placement="top"
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data-bs-placement="left"
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data-bs-title="10 + {{ character.armor }} (armor) + {{ character.shield }} (shield) + {{ character.modifier_dexterity }} (mod. DEX) + {{ character.defense_misc }} (misc)">
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{{ character.defense }}
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</td>
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@ -114,144 +114,140 @@
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<tr><th scope="col" colspan="2">Énergie</th></tr>
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</thead>
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<tbody class="table-group-divider">
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<tr>
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<th scope="row">PV max</th>
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<td>{{ character.health_max }}</td>
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</tr>
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<tr>
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<th scope="row">
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PV restants
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<div class="btn-group btn-group-sm" role="group">
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PV
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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hx-get="{% url "character:health_change" pk=character.pk %}?value=ko"
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hx-target="#health-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-outline-danger">0</button>
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class="btn btn-outline-danger"><i class="fa-solid fa-battery-empty"></i></button>
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<button
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hx-get="{% url "character:health_change" pk=character.pk %}?value=-1"
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hx-target="#health-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-danger">-</button>
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class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
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<button
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hx-get="{% url "character:health_change" pk=character.pk %}?value=1"
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hx-target="#health-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-success">+</button>
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class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
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<button
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hx-get="{% url "character:health_change" pk=character.pk %}?value=max"
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hx-target="#health-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-outline-success">max</button>
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class="btn btn-outline-success"><i class="fa-solid fa-battery-full"></i></button>
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</div>
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</th>
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<td id="health-remaining">{{ character.health_remaining }}</td>
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</tr>
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<tr>
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<th scope="row">PM max</th>
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<td data-bs-toggle="tooltip"
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data-bs-placement="top"
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{% if character.profile.mana_max_compute == 1 %}
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data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
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{% elif character.profile.mana_max_compute == 2 %}
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data-bs-title="2 x {{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
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{% endif %}
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>
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{{ character.mana_max }}
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</td>
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<td><span id="health-remaining">{{ character.health_remaining }}</span> / {{ character.health_max }}</td>
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</tr>
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<tr>
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<th scope="row">
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PM restants
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<div class="btn-group btn-group-sm" role="group">
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PM
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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hx-get="{% url "character:mana_change" pk=character.pk %}?value=ko"
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hx-target="#mana-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-outline-danger">0</button>
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class="btn btn-outline-danger"><i class="fa-solid fa-battery-empty"></i></button>
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<button
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hx-get="{% url "character:mana_change" pk=character.pk %}?value=-1"
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hx-target="#mana-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-danger">-</button>
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class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
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<button
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hx-get="{% url "character:mana_change" pk=character.pk %}?value=1"
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hx-target="#mana-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-success">+</button>
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class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
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<button
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hx-get="{% url "character:mana_change" pk=character.pk %}?value=max"
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hx-target="#mana-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-outline-success">max</button>
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class="btn btn-outline-success"><i class="fa-solid fa-battery-full"></i></button>
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</div>
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</th>
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<td id="mana-remaining">{{ character.mana_remaining }}</td>
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<td data-bs-toggle="tooltip"
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data-bs-placement="left"
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{% if character.profile.mana_max_compute == 1 %}
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data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
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{% elif character.profile.mana_max_compute == 2 %}
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data-bs-title="2 x {{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
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{% endif %}>
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<span id="mana-remaining">{{ character.mana_remaining }}</span> / {{ character.mana_max }}
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</td>
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<tr>
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<th scope="row">PR max</th>
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<td>{{ character.recovery_points_max }}</td>
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</tr>
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<tr>
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<th scope="row"
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data-bs-toggle="tooltip"
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data-bs-placement="top"
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data-bs-title="[1 dé de vie + {{ character.modifier_constitution|add:character.level }}] PV">
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PR restants
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<div class="btn-group btn-group-sm" role="group">
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<th scope="row">
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PR
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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type="button"
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disabled
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class="btn btn-outline-secondary"><i class="fa-solid fa-battery-empty"></i></button>
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<button
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hx-get="{% url "character:recovery_points_change" pk=character.pk %}?value=-1"
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hx-target="#recovery-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-danger">-</button>
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class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
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<button
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hx-get="{% url "character:recovery_points_change" pk=character.pk %}?value=1"
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hx-target="#recovery-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-success">+</button>
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class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
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<button
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type="button"
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disabled
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class="btn btn-outline-secondary"><i class="fa-solid fa-battery-full"></i></button>
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</div>
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</th>
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<td id="recovery-points-remaining">{{ character.recovery_points_remaining }}</td>
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<td data-bs-toggle="tooltip"
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data-bs-placement="left"
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data-bs-title="[1 dé de vie + {{ character.modifier_constitution|add:character.level }}] PV">
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<span id="recovery-points-remaining">{{ character.recovery_points_remaining }}</span> / {{ character.recovery_points_max }}</td>
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<tr>
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<th scope="row">PC max</th>
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<td>{{ character.luck_points_max }}</td>
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</tr>
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<tr>
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<th scope="row"
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data-bs-toggle="tooltip"
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data-bs-placement="top"
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data-bs-title="[1 dé de vie + {{ character.modifier_constitution|add:character.level }}] PV">
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PC restants
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<div class="btn-group btn-group-sm" role="group">
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<th scope="row">
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PC
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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type="button"
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disabled
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class="btn btn-outline-secondary"><i class="fa-solid fa-battery-empty"></i></button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=-1"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-danger">-</button>
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class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=1"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-success">+</button>
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class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=max"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-outline-success">max</button>
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class="btn btn-outline-success"><i class="fa-solid fa-battery-full"></i></button>
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</div>
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</th>
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<td id="luck-points-remaining">{{ character.luck_points_remaining }}</td>
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<td data-bs-toggle="tooltip"
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data-bs-placement="left"
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data-bs-title="[1 dé de vie + {{ character.modifier_constitution|add:character.level }}] PV">
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<span id="luck-points-remaining">{{ character.luck_points_remaining }}</span> / {{ character.luck_points_max }}
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</td>
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</tr>
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</tbody>
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</table>
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