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https://github.com/Crocmagnon/charasheet.git
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Fix mana max compute
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parent
991de5a5bb
commit
72bd9ec079
6 changed files with 70 additions and 8 deletions
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@ -59,7 +59,10 @@ class ProfileAdmin(admin.ModelAdmin):
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search_fields = ["name"]
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inlines = [PathInline]
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fieldsets = [
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(None, {"fields": ["name", ("magical_strength", "life_dice")]}),
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(
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None,
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{"fields": ["name", ("magical_strength", "life_dice", "mana_max_compute")]},
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),
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("Notes", {"fields": ["notes"]}),
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("Documentation", {"fields": ["url"]}),
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]
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@ -25,6 +25,7 @@ class Command(BaseCommand):
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dice = self.get_dice(name)
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magical_strength = self.get_magical_strength()
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notes = self.get_notes(name)
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mana_max_compute = self.get_mana_max_compute(name)
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profile, _ = Profile.objects.update_or_create(
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name=name,
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@ -33,6 +34,7 @@ class Command(BaseCommand):
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"magical_strength": magical_strength,
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"notes": notes,
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"url": url,
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"mana_max_compute": mana_max_compute,
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},
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)
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self.stdout.write(self.style.SUCCESS(f"Created/updated profile {profile}"))
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@ -74,6 +76,13 @@ class Command(BaseCommand):
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notes = notes.strip()
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return notes
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def get_mana_max_compute(self, name) -> Profile.ManaMax:
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if name in ["Barde", "Druide", "Forgesort", "Prêtre"]:
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return Profile.ManaMax.LEVEL
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elif name in ["Ensorceleur", "Magicien", "Nécromancien"]:
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return Profile.ManaMax.DOUBLE_LEVEL
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return Profile.ManaMax.NO_MANA
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def setup_selenium(self) -> None:
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options = webdriver.FirefoxOptions()
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options.add_argument("-headless")
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26
src/character/migrations/0016_profile_mana_max_compute.py
Normal file
26
src/character/migrations/0016_profile_mana_max_compute.py
Normal file
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@ -0,0 +1,26 @@
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# Generated by Django 4.1.2 on 2022-10-30 21:13
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from django.db import migrations, models
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class Migration(migrations.Migration):
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dependencies = [
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("character", "0015_character_recovery_points_remaining"),
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]
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operations = [
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migrations.AddField(
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model_name="profile",
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name="mana_max_compute",
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field=models.PositiveSmallIntegerField(
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choices=[
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(0, "Pas de mana"),
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(1, "1 x niveau + mod. magique"),
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(2, "2 x niveau + mod. magique"),
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],
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default=0,
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verbose_name="calcul mana max",
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),
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),
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]
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@ -1 +1 @@
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0015_character_recovery_points_remaining
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0016_profile_mana_max_compute
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@ -17,6 +17,11 @@ class Profile(DocumentedModel, UniquelyNamedModel, TimeStampedModel, models.Mode
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WISDOM = "SAG", "Sagesse"
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CHARISMA = "CHA", "Charisme"
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class ManaMax(models.IntegerChoices):
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NO_MANA = 0, "Pas de mana"
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LEVEL = 1, "1 x niveau + mod. magique"
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DOUBLE_LEVEL = 2, "2 x niveau + mod. magique"
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magical_strength = models.CharField(
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max_length=3,
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choices=MagicalStrength.choices,
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@ -26,6 +31,9 @@ class Profile(DocumentedModel, UniquelyNamedModel, TimeStampedModel, models.Mode
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life_dice = models.PositiveSmallIntegerField(
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choices=Dice.choices, verbose_name="dé de vie"
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)
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mana_max_compute = models.PositiveSmallIntegerField(
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choices=ManaMax.choices, verbose_name="calcul mana max", default=ManaMax.NO_MANA
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)
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notes = models.TextField(blank=True, verbose_name="notes")
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class Meta:
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@ -202,16 +210,17 @@ class Character(models.Model):
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@property
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def attack_magic(self) -> int:
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return self.level + self.modifier_magic
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@property
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def modifier_magic(self) -> int:
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modifier_map = {
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Profile.MagicalStrength.INTELLIGENCE: self.modifier_intelligence,
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Profile.MagicalStrength.WISDOM: self.modifier_wisdom,
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Profile.MagicalStrength.CHARISMA: self.modifier_charisma,
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Profile.MagicalStrength.NONE: 0,
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}
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return self.level + modifier_map.get(
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Profile.MagicalStrength(self.profile.magical_strength)
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)
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return modifier_map.get(Profile.MagicalStrength(self.profile.magical_strength))
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@property
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def defense(self) -> int:
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@ -221,7 +230,13 @@ class Character(models.Model):
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@property
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def mana_max(self) -> int:
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return 2 * self.level + self.modifier_intelligence
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mana_max_compute = self.profile.mana_max_compute
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if mana_max_compute == Profile.ManaMax.NO_MANA:
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return 0
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elif mana_max_compute == Profile.ManaMax.LEVEL:
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return self.level + self.modifier_intelligence
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else:
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return 2 * self.level + self.modifier_intelligence
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@property
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def height_m(self) -> float:
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@ -152,7 +152,16 @@
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</tr>
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<tr>
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<th scope="row">PM max</th>
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<td>{{ character.mana_max }}</td>
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<td data-bs-toggle="tooltip"
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data-bs-placement="top"
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{% if character.profile.mana_max_compute == 1 %}
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data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
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{% elif character.profile.mana_max_compute == 2 %}
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data-bs-title="2 x {{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
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{% endif %}
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>
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{{ character.mana_max }}
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</td>
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</tr>
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<tr>
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<th scope="row">
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