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Add luck points
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3 changed files with 132 additions and 82 deletions
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@ -211,91 +211,123 @@
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</div>
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</th>
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<td id="recovery-points-remaining">{{ character.recovery_points_remaining }}</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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<div class="row">
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<div class="col-md-4 mb-3">
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<div class="card">
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<h5 class="card-header">{{ character.racial_capability.name }}</h5>
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<div class="card-body">
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<p class="card-text">{{ character.racial_capability.description|capfirst }}</p>
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</div>
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<tr>
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<th scope="row">PC max</th>
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<td>{{ character.luck_points_max }}</td>
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</tr>
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<tr>
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<th scope="row"
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data-bs-toggle="tooltip"
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data-bs-placement="top"
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data-bs-title="[1 dé de vie + {{ character.modifier_constitution|add:character.level }}] PV">
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PC restants
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<div class="btn-group btn-group-sm" role="group">
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=-1"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-danger">-</button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=1"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-success">+</button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=max"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-outline-success">max</button>
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</div>
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</th>
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<td id="luck-points-remaining">{{ character.luck_points_remaining }}</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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<div class="col-md-8">
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<table class="table table-hover table-sm">
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<thead>
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<tr>
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<th scope="col">Arme</th>
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<th scope="col">Attaque</th>
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<th scope="col">DM</th>
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<th scope="col">Spécial</th>
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</tr>
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</thead>
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<tbody class="table-group-divider">
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{% for weapon in character.weapons.all %}
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<tr>
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<th scope="row">{{ weapon.name }}</th>
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<td>1D20 +</td>
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<td>{{ weapon.damage }}</td>
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<td>{{ weapon.special }}</td>
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</tr>
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{% empty %}
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<tr>
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<td colspan="4">Aucune arme</td>
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</tr>
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{% endfor %}
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</tbody>
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</table>
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</div>
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</div>
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<div class="row">
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<div class="col">
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<div class="card">
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<h5 class="card-header">Équipement</h5>
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<div class="card-body" id="equipment">
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{% include "character/equipment_display.html" %}
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</div>
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<div class="card-footer">
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{{ character.money_pp }} pp,
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{{ character.money_po }} po,
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{{ character.money_pa }} pa,
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{{ character.money_pc }} pc
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</div>
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</div>
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</div>
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</div>
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<h4 class="mt-3">Voies & Capacités</h4>
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<div class="row gy-3">
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{% for path, capabilities in character.get_capabilities_by_path.items %}
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<div class="col-xl-3 col-md-6">
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<div class="row">
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<div class="col-md-4 mb-3">
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<div class="card">
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<h5 class="card-header">{{ path.display_name }}</h5>
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{% if path.notes %}
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<div class="card-body text-bg-light">{{ path.notes }}</div>
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{% endif %}
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<ul class="list-group list-group-flush">
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{% for capability in capabilities %}
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<li class="list-group-item">
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<strong>
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{{ capability.rank }}.
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{{ capability.name }}
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{% if capability.spell %}<i class="fa-solid fa-hand-sparkles"></i>{% endif %}
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{% if capability.limited %}<i class="fa-solid fa-handcuffs"></i>{% endif %}
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</strong><br>
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{{ capability.description }}
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</li>
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{% endfor %}
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</ul>
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<h5 class="card-header">{{ character.racial_capability.name }}</h5>
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<div class="card-body">
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<p class="card-text">{{ character.racial_capability.description|capfirst }}</p>
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</div>
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</div>
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</div>
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{% endfor %}
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</div>
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<h4 class="mt-3">Notes</h4>
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<div class="row" id="notes">
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{% include "character/notes_display.html" %}
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</div>
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<div class="col-md-8">
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<table class="table table-hover table-sm">
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<thead>
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<tr>
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<th scope="col">Arme</th>
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<th scope="col">Attaque</th>
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<th scope="col">DM</th>
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<th scope="col">Spécial</th>
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</tr>
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</thead>
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<tbody class="table-group-divider">
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{% for weapon in character.weapons.all %}
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<tr>
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<th scope="row">{{ weapon.name }}</th>
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<td>1D20 +</td>
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<td>{{ weapon.damage }}</td>
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<td>{{ weapon.special }}</td>
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</tr>
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{% empty %}
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<tr>
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<td colspan="4">Aucune arme</td>
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</tr>
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{% endfor %}
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</tbody>
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</table>
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</div>
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</div>
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<div class="row">
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<div class="col">
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<div class="card">
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<h5 class="card-header">Équipement</h5>
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<div class="card-body" id="equipment">
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{% include "character/equipment_display.html" %}
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</div>
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<div class="card-footer">
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{{ character.money_pp }} pp,
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{{ character.money_po }} po,
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{{ character.money_pa }} pa,
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{{ character.money_pc }} pc
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</div>
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</div>
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</div>
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</div>
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<h4 class="mt-3">Voies & Capacités</h4>
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<div class="row gy-3">
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{% for path, capabilities in character.get_capabilities_by_path.items %}
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<div class="col-xl-3 col-md-6">
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<div class="card">
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<h5 class="card-header">{{ path.display_name }}</h5>
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{% if path.notes %}
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<div class="card-body text-bg-light">{{ path.notes }}</div>
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{% endif %}
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<ul class="list-group list-group-flush">
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{% for capability in capabilities %}
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<li class="list-group-item">
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<strong>
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{{ capability.rank }}.
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{{ capability.name }}
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{% if capability.spell %}<i class="fa-solid fa-hand-sparkles"></i>{% endif %}
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{% if capability.limited %}<i class="fa-solid fa-handcuffs"></i>{% endif %}
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</strong><br>
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{{ capability.description }}
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</li>
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{% endfor %}
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</ul>
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</div>
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</div>
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{% endfor %}
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</div>
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<h4 class="mt-3">Notes</h4>
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<div class="row" id="notes">
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{% include "character/notes_display.html" %}
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</div>
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{% endblock %}
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@ -12,6 +12,11 @@ urlpatterns = [
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views.character_recovery_points_change,
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name="recovery_points_change",
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),
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path(
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"<int:pk>/luck_points_change",
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views.character_luck_points_change,
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name="luck_points_change",
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),
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path("<int:pk>/notes_change", views.character_notes_change, name="notes_change"),
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path(
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"<int:pk>/equipment_change",
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@ -53,6 +53,19 @@ def character_recovery_points_change(request: WSGIRequest, pk: int) -> HttpRespo
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return HttpResponse(value)
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@login_required
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def character_luck_points_change(request: WSGIRequest, pk: int) -> HttpResponse:
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character = get_object_or_404(
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Character.objects.only("luck_points_remaining", "luck_points_max"), pk=pk
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)
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value = get_updated_value(
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request, character.luck_points_remaining, character.luck_points_max
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)
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character.luck_points_remaining = value
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character.save(update_fields=["luck_points_remaining"])
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return HttpResponse(value)
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def get_updated_value(
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request: WSGIRequest, remaining_value: int, max_value: int
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) -> int:
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