Fix mana max compute

This commit is contained in:
Gabriel Augendre 2022-10-30 22:18:42 +01:00
parent 991de5a5bb
commit 72bd9ec079
6 changed files with 70 additions and 8 deletions

View file

@ -59,7 +59,10 @@ class ProfileAdmin(admin.ModelAdmin):
search_fields = ["name"]
inlines = [PathInline]
fieldsets = [
(None, {"fields": ["name", ("magical_strength", "life_dice")]}),
(
None,
{"fields": ["name", ("magical_strength", "life_dice", "mana_max_compute")]},
),
("Notes", {"fields": ["notes"]}),
("Documentation", {"fields": ["url"]}),
]

View file

@ -25,6 +25,7 @@ class Command(BaseCommand):
dice = self.get_dice(name)
magical_strength = self.get_magical_strength()
notes = self.get_notes(name)
mana_max_compute = self.get_mana_max_compute(name)
profile, _ = Profile.objects.update_or_create(
name=name,
@ -33,6 +34,7 @@ class Command(BaseCommand):
"magical_strength": magical_strength,
"notes": notes,
"url": url,
"mana_max_compute": mana_max_compute,
},
)
self.stdout.write(self.style.SUCCESS(f"Created/updated profile {profile}"))
@ -74,6 +76,13 @@ class Command(BaseCommand):
notes = notes.strip()
return notes
def get_mana_max_compute(self, name) -> Profile.ManaMax:
if name in ["Barde", "Druide", "Forgesort", "Prêtre"]:
return Profile.ManaMax.LEVEL
elif name in ["Ensorceleur", "Magicien", "Nécromancien"]:
return Profile.ManaMax.DOUBLE_LEVEL
return Profile.ManaMax.NO_MANA
def setup_selenium(self) -> None:
options = webdriver.FirefoxOptions()
options.add_argument("-headless")

View file

@ -0,0 +1,26 @@
# Generated by Django 4.1.2 on 2022-10-30 21:13
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("character", "0015_character_recovery_points_remaining"),
]
operations = [
migrations.AddField(
model_name="profile",
name="mana_max_compute",
field=models.PositiveSmallIntegerField(
choices=[
(0, "Pas de mana"),
(1, "1 x niveau + mod. magique"),
(2, "2 x niveau + mod. magique"),
],
default=0,
verbose_name="calcul mana max",
),
),
]

View file

@ -1 +1 @@
0015_character_recovery_points_remaining
0016_profile_mana_max_compute

View file

@ -17,6 +17,11 @@ class Profile(DocumentedModel, UniquelyNamedModel, TimeStampedModel, models.Mode
WISDOM = "SAG", "Sagesse"
CHARISMA = "CHA", "Charisme"
class ManaMax(models.IntegerChoices):
NO_MANA = 0, "Pas de mana"
LEVEL = 1, "1 x niveau + mod. magique"
DOUBLE_LEVEL = 2, "2 x niveau + mod. magique"
magical_strength = models.CharField(
max_length=3,
choices=MagicalStrength.choices,
@ -26,6 +31,9 @@ class Profile(DocumentedModel, UniquelyNamedModel, TimeStampedModel, models.Mode
life_dice = models.PositiveSmallIntegerField(
choices=Dice.choices, verbose_name="dé de vie"
)
mana_max_compute = models.PositiveSmallIntegerField(
choices=ManaMax.choices, verbose_name="calcul mana max", default=ManaMax.NO_MANA
)
notes = models.TextField(blank=True, verbose_name="notes")
class Meta:
@ -202,16 +210,17 @@ class Character(models.Model):
@property
def attack_magic(self) -> int:
return self.level + self.modifier_magic
@property
def modifier_magic(self) -> int:
modifier_map = {
Profile.MagicalStrength.INTELLIGENCE: self.modifier_intelligence,
Profile.MagicalStrength.WISDOM: self.modifier_wisdom,
Profile.MagicalStrength.CHARISMA: self.modifier_charisma,
Profile.MagicalStrength.NONE: 0,
}
return self.level + modifier_map.get(
Profile.MagicalStrength(self.profile.magical_strength)
)
return modifier_map.get(Profile.MagicalStrength(self.profile.magical_strength))
@property
def defense(self) -> int:
@ -221,7 +230,13 @@ class Character(models.Model):
@property
def mana_max(self) -> int:
return 2 * self.level + self.modifier_intelligence
mana_max_compute = self.profile.mana_max_compute
if mana_max_compute == Profile.ManaMax.NO_MANA:
return 0
elif mana_max_compute == Profile.ManaMax.LEVEL:
return self.level + self.modifier_intelligence
else:
return 2 * self.level + self.modifier_intelligence
@property
def height_m(self) -> float:

View file

@ -152,7 +152,16 @@
</tr>
<tr>
<th scope="row">PM max</th>
<td>{{ character.mana_max }}</td>
<td data-bs-toggle="tooltip"
data-bs-placement="top"
{% if character.profile.mana_max_compute == 1 %}
data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
{% elif character.profile.mana_max_compute == 2 %}
data-bs-title="2 x {{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
{% endif %}
>
{{ character.mana_max }}
</td>
</tr>
<tr>
<th scope="row">