// Licensed to Elasticsearch B.V. under one or more contributor // license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright // ownership. Elasticsearch B.V. licenses this file to you under // the Apache License, Version 2.0 (the "License"); you may // not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. // Package atomic provides common primitive types with atomic accessors. package atomic import a "sync/atomic" // Bool provides an atomic boolean type. type Bool struct{ u Uint32 } // Int32 provides an atomic int32 type. type Int32 struct{ value int32 } // Int64 provides an atomic int64 type. type Int64 struct{ value int64 } // Uint32 provides an atomic uint32 type. type Uint32 struct{ value uint32 } // Uint64 provides an atomic uint64 type. type Uint64 struct{ value uint64 } func MakeBool(v bool) Bool { return Bool{MakeUint32(encBool(v))} } func NewBool(v bool) *Bool { return &Bool{MakeUint32(encBool(v))} } func (b *Bool) Load() bool { return b.u.Load() == 1 } func (b *Bool) Store(v bool) { b.u.Store(encBool(v)) } func (b *Bool) Swap(new bool) bool { return b.u.Swap(encBool(new)) == 1 } func (b *Bool) CAS(old, new bool) bool { return b.u.CAS(encBool(old), encBool(new)) } func MakeInt32(v int32) Int32 { return Int32{v} } func NewInt32(v int32) *Int32 { return &Int32{v} } func (i *Int32) Load() int32 { return a.LoadInt32(&i.value) } func (i *Int32) Store(v int32) { a.StoreInt32(&i.value, v) } func (i *Int32) Swap(new int32) int32 { return a.SwapInt32(&i.value, new) } func (i *Int32) Add(delta int32) int32 { return a.AddInt32(&i.value, delta) } func (i *Int32) Sub(delta int32) int32 { return a.AddInt32(&i.value, -delta) } func (i *Int32) Inc() int32 { return i.Add(1) } func (i *Int32) Dec() int32 { return i.Add(-1) } func (i *Int32) CAS(old, new int32) bool { return a.CompareAndSwapInt32(&i.value, old, new) } func MakeInt64(v int64) Int64 { return Int64{v} } func NewInt64(v int64) *Int64 { return &Int64{v} } func (i *Int64) Load() int64 { return a.LoadInt64(&i.value) } func (i *Int64) Store(v int64) { a.StoreInt64(&i.value, v) } func (i *Int64) Swap(new int64) int64 { return a.SwapInt64(&i.value, new) } func (i *Int64) Add(delta int64) int64 { return a.AddInt64(&i.value, delta) } func (i *Int64) Sub(delta int64) int64 { return a.AddInt64(&i.value, -delta) } func (i *Int64) Inc() int64 { return i.Add(1) } func (i *Int64) Dec() int64 { return i.Add(-1) } func (i *Int64) CAS(old, new int64) bool { return a.CompareAndSwapInt64(&i.value, old, new) } func MakeUint32(v uint32) Uint32 { return Uint32{v} } func NewUint32(v uint32) *Uint32 { return &Uint32{v} } func (u *Uint32) Load() uint32 { return a.LoadUint32(&u.value) } func (u *Uint32) Store(v uint32) { a.StoreUint32(&u.value, v) } func (u *Uint32) Swap(new uint32) uint32 { return a.SwapUint32(&u.value, new) } func (u *Uint32) Add(delta uint32) uint32 { return a.AddUint32(&u.value, delta) } func (u *Uint32) Sub(delta uint32) uint32 { return a.AddUint32(&u.value, ^uint32(delta-1)) } func (u *Uint32) Inc() uint32 { return u.Add(1) } func (u *Uint32) Dec() uint32 { return u.Add(^uint32(0)) } func (u *Uint32) CAS(old, new uint32) bool { return a.CompareAndSwapUint32(&u.value, old, new) } func MakeUint64(v uint64) Uint64 { return Uint64{v} } func NewUint64(v uint64) *Uint64 { return &Uint64{v} } func (u *Uint64) Load() uint64 { return a.LoadUint64(&u.value) } func (u *Uint64) Store(v uint64) { a.StoreUint64(&u.value, v) } func (u *Uint64) Swap(new uint64) uint64 { return a.SwapUint64(&u.value, new) } func (u *Uint64) Add(delta uint64) uint64 { return a.AddUint64(&u.value, delta) } func (u *Uint64) Sub(delta uint64) uint64 { return a.AddUint64(&u.value, ^uint64(delta-1)) } func (u *Uint64) Inc() uint64 { return u.Add(1) } func (u *Uint64) Dec() uint64 { return u.Add(^uint64(0)) } func (u *Uint64) CAS(old, new uint64) bool { return a.CompareAndSwapUint64(&u.value, old, new) } func encBool(b bool) uint32 { if b { return 1 } return 0 }