// Licensed to Elasticsearch B.V. under one or more contributor // license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright // ownership. Elasticsearch B.V. licenses this file to you under // the Apache License, Version 2.0 (the "License"); you may // not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. package osd_tree import ( "encoding/json" "strconv" "strings" "github.com/elastic/beats/libbeat/common" "github.com/elastic/beats/libbeat/logp" ) type Node struct { ID int64 `json:"id"` Name string `json:"name"` Type string `json:"type"` TypeID int64 `json:"type_id"` Children []int64 `json:"children"` CrushWeight float64 `json:"crush_weight"` Depth int64 `json:"depth"` Exist int64 `json:"exists"` PrimaryAffinity float64 `json:"primary_affinity"` Reweight float64 `json:"reweight"` Status string `json:"status"` DeviceClass string `json:"device_class"` } type Output struct { Nodes []Node `json:"nodes"` } type OsdTreeRequest struct { Status string `json:"status"` Output Output `json:"output"` } func eventsMapping(content []byte) ([]common.MapStr, error) { var d OsdTreeRequest err := json.Unmarshal(content, &d) if err != nil { logp.Err("Error: ", err) return nil, err } nodeList := d.Output.Nodes //generate fatherNode and children map fatherMap := make(map[string]string) childrenMap := make(map[string]string) for _, node := range nodeList { if node.ID >= 0 { //it's osd node continue } childrenList := []string{} for _, child := range node.Children { childIDStr := strconv.FormatInt(child, 10) childrenList = append(childrenList, childIDStr) fatherMap[childIDStr] = node.Name } //generate bucket node's children list childrenMap[node.Name] = strings.Join(childrenList, ",") } //osd node list events := []common.MapStr{} for _, node := range nodeList { nodeInfo := common.MapStr{} if node.ID < 0 { //bucket node nodeInfo["children"] = childrenMap[node.Name] } else { //osd node nodeInfo["crush_weight"] = node.CrushWeight nodeInfo["depth"] = node.Depth nodeInfo["primary_affinity"] = node.PrimaryAffinity nodeInfo["reweight"] = node.Reweight nodeInfo["status"] = node.Status nodeInfo["device_class"] = node.DeviceClass if node.Exist > 0 { nodeInfo["exists"] = true } else { nodeInfo["exists"] = false } } nodeInfo["id"] = node.ID nodeInfo["name"] = node.Name nodeInfo["type"] = node.Type nodeInfo["type_id"] = node.TypeID idStr := strconv.FormatInt(node.ID, 10) nodeInfo["father"] = fatherMap[idStr] events = append(events, nodeInfo) } return events, nil }