youtubebeat/vendor/github.com/elastic/beats/filebeat/inputsource/udp/server.go

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2018-11-18 11:08:38 +01:00
// Licensed to Elasticsearch B.V. under one or more contributor
// license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright
// ownership. Elasticsearch B.V. licenses this file to you under
// the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
package udp
import (
"net"
"runtime"
"strings"
"sync"
"time"
"github.com/elastic/beats/filebeat/inputsource"
"github.com/elastic/beats/libbeat/logp"
)
// Name is the human readable name and identifier.
const Name = "udp"
const windowErrBuffer = "A message sent on a datagram socket was larger than the internal message" +
" buffer or some other network limit, or the buffer used to receive a datagram into was smaller" +
" than the datagram itself."
// Server creates a simple UDP Server and listen to a specific host:port and will send any
// event received to the callback method.
type Server struct {
config *Config
callback inputsource.NetworkFunc
Listener net.PacketConn
log *logp.Logger
wg sync.WaitGroup
done chan struct{}
}
// New returns a new UDPServer instance.
func New(config *Config, callback inputsource.NetworkFunc) *Server {
return &Server{
config: config,
callback: callback,
log: logp.NewLogger("udp").With("address", config.Host),
done: make(chan struct{}),
}
}
// Start starts the UDP Server and listen to incoming events.
func (u *Server) Start() error {
var err error
u.Listener, err = net.ListenPacket("udp", u.config.Host)
if err != nil {
return err
}
u.log.Info("Started listening for UDP connection")
u.wg.Add(1)
go func() {
defer u.wg.Done()
u.run()
}()
return nil
}
func (u *Server) run() {
for {
select {
case <-u.done:
return
default:
}
buffer := make([]byte, u.config.MaxMessageSize)
u.Listener.SetDeadline(time.Now().Add(u.config.Timeout))
// If you are using Windows and you are using a fixed buffer and you get a datagram which
// is bigger than the specified size of the buffer, it will return an `err` and the buffer will
// contains a subset of the data.
//
// On Unix based system, the buffer will be truncated but no error will be returned.
length, addr, err := u.Listener.ReadFrom(buffer)
if err != nil {
// don't log any deadline events.
e, ok := err.(net.Error)
if ok && e.Timeout() {
continue
}
// Closed network error string will never change in Go 1.X
// https://github.com/golang/go/issues/4373
opErr, ok := err.(*net.OpError)
if ok && strings.Contains(opErr.Err.Error(), "use of closed network connection") {
u.log.Info("Connection has been closed")
return
}
u.log.Errorf("Error reading from the socket %s", err)
// On Windows send the current buffer and mark it as truncated.
// The buffer will have content but length will return 0, addr will be nil.
if isLargerThanBuffer(err) {
u.callback(buffer, inputsource.NetworkMetadata{RemoteAddr: addr, Truncated: true})
continue
}
}
if length > 0 {
u.callback(buffer[:length], inputsource.NetworkMetadata{RemoteAddr: addr})
}
}
}
// Stop stops the current udp server.
func (u *Server) Stop() {
u.log.Info("Stopping UDP server")
close(u.done)
u.Listener.Close()
u.wg.Wait()
u.log.Info("UDP server stopped")
}
func isLargerThanBuffer(err error) bool {
if runtime.GOOS != "windows" {
return false
}
return strings.Contains(err.Error(), windowErrBuffer)
}