youtubebeat/vendor/golang.org/x/text/unicode/cldr/cldr.go

138 lines
4.1 KiB
Go
Raw Normal View History

2018-11-18 15:32:28 +01:00
// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:generate go run makexml.go -output xml.go
// Package cldr provides a parser for LDML and related XML formats.
//
// This package is intended to be used by the table generation tools for the
// various packages in x/text and is not internal for historical reasons.
//
// As the XML types are generated from the CLDR DTD, and as the CLDR standard is
// periodically amended, this package may change considerably over time. This
// mostly means that data may appear and disappear between versions. That is,
// old code should keep compiling for newer versions, but data may have moved or
// changed. CLDR version 22 is the first version supported by this package.
// Older versions may not work.
package cldr // import "golang.org/x/text/unicode/cldr"
import (
"fmt"
"sort"
)
// CLDR provides access to parsed data of the Unicode Common Locale Data Repository.
type CLDR struct {
parent map[string][]string
locale map[string]*LDML
resolved map[string]*LDML
bcp47 *LDMLBCP47
supp *SupplementalData
}
func makeCLDR() *CLDR {
return &CLDR{
parent: make(map[string][]string),
locale: make(map[string]*LDML),
resolved: make(map[string]*LDML),
bcp47: &LDMLBCP47{},
supp: &SupplementalData{},
}
}
// BCP47 returns the parsed BCP47 LDML data. If no such data was parsed, nil is returned.
func (cldr *CLDR) BCP47() *LDMLBCP47 {
return nil
}
// Draft indicates the draft level of an element.
type Draft int
const (
Approved Draft = iota
Contributed
Provisional
Unconfirmed
)
var drafts = []string{"unconfirmed", "provisional", "contributed", "approved", ""}
// ParseDraft returns the Draft value corresponding to the given string. The
// empty string corresponds to Approved.
func ParseDraft(level string) (Draft, error) {
if level == "" {
return Approved, nil
}
for i, s := range drafts {
if level == s {
return Unconfirmed - Draft(i), nil
}
}
return Approved, fmt.Errorf("cldr: unknown draft level %q", level)
}
func (d Draft) String() string {
return drafts[len(drafts)-1-int(d)]
}
// SetDraftLevel sets which draft levels to include in the evaluated LDML.
// Any draft element for which the draft level is higher than lev will be excluded.
// If multiple draft levels are available for a single element, the one with the
// lowest draft level will be selected, unless preferDraft is true, in which case
// the highest draft will be chosen.
// It is assumed that the underlying LDML is canonicalized.
func (cldr *CLDR) SetDraftLevel(lev Draft, preferDraft bool) {
// TODO: implement
cldr.resolved = make(map[string]*LDML)
}
// RawLDML returns the LDML XML for id in unresolved form.
// id must be one of the strings returned by Locales.
func (cldr *CLDR) RawLDML(loc string) *LDML {
return cldr.locale[loc]
}
// LDML returns the fully resolved LDML XML for loc, which must be one of
// the strings returned by Locales.
//
// Deprecated: use RawLDML and implement inheritance manually or using the
// internal cldrtree package.
// Inheritance has changed quite a bit since the onset of this package and in
// practice data often represented in a way where knowledge of how it was
// inherited is relevant.
func (cldr *CLDR) LDML(loc string) (*LDML, error) {
return cldr.resolve(loc)
}
// Supplemental returns the parsed supplemental data. If no such data was parsed,
// nil is returned.
func (cldr *CLDR) Supplemental() *SupplementalData {
return cldr.supp
}
// Locales returns the locales for which there exist files.
// Valid sublocales for which there is no file are not included.
// The root locale is always sorted first.
func (cldr *CLDR) Locales() []string {
loc := []string{"root"}
hasRoot := false
for l, _ := range cldr.locale {
if l == "root" {
hasRoot = true
continue
}
loc = append(loc, l)
}
sort.Strings(loc[1:])
if !hasRoot {
return loc[1:]
}
return loc
}
// Get fills in the fields of x based on the XPath path.
func Get(e Elem, path string) (res Elem, err error) {
return walkXPath(e, path)
}