285 lines
7.7 KiB
Go
285 lines
7.7 KiB
Go
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// Licensed to Elasticsearch B.V. under one or more contributor
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// license agreements. See the NOTICE file distributed with
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// this work for additional information regarding copyright
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// ownership. Elasticsearch B.V. licenses this file to you under
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// the Apache License, Version 2.0 (the "License"); you may
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// not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations
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// under the License.
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// Package checkpoint persists event log state information to disk so that
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// event log monitoring can resume from the last read event in the case of a
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// restart or unexpected interruption.
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package checkpoint
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import (
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"fmt"
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"io/ioutil"
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"os"
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"path/filepath"
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"sort"
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"sync"
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"time"
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"gopkg.in/yaml.v2"
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"github.com/elastic/beats/libbeat/logp"
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)
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// Checkpoint persists event log state information to disk.
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type Checkpoint struct {
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wg sync.WaitGroup // WaitGroup used to wait on the shutdown of the checkpoint worker.
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done chan struct{} // Channel for shutting down the checkpoint worker.
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once sync.Once // Used to guarantee shutdown happens once.
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file string // File where the state is persisted.
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numUpdates int // Number of updates received since last persisting to disk.
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maxUpdates int // Maximum number of updates to buffer before persisting to disk.
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flushInterval time.Duration // Maximum time interval that can pass before persisting to disk.
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sort []string // Slice used for sorting states map (store to save on mallocs).
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lock sync.RWMutex
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states map[string]EventLogState
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save chan EventLogState
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}
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// PersistedState represents the format of the data persisted to disk.
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type PersistedState struct {
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UpdateTime time.Time `yaml:"update_time"`
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States []EventLogState `yaml:"event_logs"`
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}
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// EventLogState represents the state of an individual event log.
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type EventLogState struct {
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Name string `yaml:"name"`
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RecordNumber uint64 `yaml:"record_number"`
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Timestamp time.Time `yaml:"timestamp"`
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Bookmark string `yaml:"bookmark,omitempty"`
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}
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// NewCheckpoint creates and returns a new Checkpoint. This method loads state
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// information from disk if it exists and starts a goroutine for persisting
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// state information to disk. Shutdown should be called when finished to
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// guarantee any in-memory state information is flushed to disk.
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//
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// file is the name of the file where event log state is persisted as YAML.
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// maxUpdates is the maximum number of updates checkpoint will accept before
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// triggering a flush to disk. interval is maximum amount of time that can
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// pass since the last flush before triggering a flush to disk (minimum value
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// is 1s).
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func NewCheckpoint(file string, maxUpdates int, interval time.Duration) (*Checkpoint, error) {
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c := &Checkpoint{
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done: make(chan struct{}),
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file: file,
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maxUpdates: maxUpdates,
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flushInterval: interval,
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sort: make([]string, 0, 10),
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states: make(map[string]EventLogState),
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save: make(chan EventLogState, 1),
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}
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// Minimum batch size.
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if c.maxUpdates < 1 {
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c.maxUpdates = 1
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}
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// Minimum flush interval.
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if c.flushInterval < time.Second {
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c.flushInterval = time.Second
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}
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// Read existing state information:
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ps, err := c.read()
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if err != nil {
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return nil, err
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}
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if ps != nil {
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for _, state := range ps.States {
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c.states[state.Name] = state
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}
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}
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// Write the state file to verify we have have permissions.
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err = c.flush()
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if err != nil {
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return nil, err
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}
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c.wg.Add(1)
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go c.run()
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return c, nil
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}
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// run is worker loop that reads incoming state information from the save
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// channel and persists it when the number of changes reaches maxEvents or
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// the amount of time since the last disk write reaches flushInterval.
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func (c *Checkpoint) run() {
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defer c.wg.Done()
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defer c.persist()
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flushTimer := time.NewTimer(c.flushInterval)
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defer flushTimer.Stop()
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loop:
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for {
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select {
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case <-c.done:
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break loop
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case s := <-c.save:
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c.lock.Lock()
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c.states[s.Name] = s
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c.lock.Unlock()
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c.numUpdates++
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if c.numUpdates < c.maxUpdates {
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continue
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}
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case <-flushTimer.C:
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}
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c.persist()
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flushTimer.Reset(c.flushInterval)
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}
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}
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// Shutdown stops the checkpoint worker (which persists any state to disk as
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// it stops). This method blocks until the checkpoint worker shutdowns. Calling
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// this method more once is safe and has no effect.
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func (c *Checkpoint) Shutdown() {
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c.once.Do(func() {
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close(c.done)
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c.wg.Wait()
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})
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}
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// States returns the current in-memory event log state. This state information
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// is bootstrapped with any data found on disk at creation time.
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func (c *Checkpoint) States() map[string]EventLogState {
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c.lock.RLock()
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defer c.lock.RUnlock()
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copy := make(map[string]EventLogState)
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for k, v := range c.states {
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copy[k] = v
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}
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return copy
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}
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// Persist queues the given event log state information to be written to disk.
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func (c *Checkpoint) Persist(name string, recordNumber uint64, ts time.Time, bookmark string) {
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c.PersistState(EventLogState{
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Name: name,
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RecordNumber: recordNumber,
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Timestamp: ts,
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Bookmark: bookmark,
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})
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}
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// PersistState queues the given event log state to be written to disk.
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func (c *Checkpoint) PersistState(st EventLogState) {
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c.save <- st
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}
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// persist writes the current state to disk if the in-memory state is dirty.
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func (c *Checkpoint) persist() bool {
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if c.numUpdates == 0 {
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return false
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}
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err := c.flush()
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if err != nil {
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logp.Err("%v", err)
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return false
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}
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logp.Debug("checkpoint", "Checkpoint saved to disk. numUpdates=%d",
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c.numUpdates)
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c.numUpdates = 0
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return true
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}
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// flush writes the current state to disk.
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func (c *Checkpoint) flush() error {
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tempFile := c.file + ".new"
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file, err := create(tempFile)
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if os.IsNotExist(err) {
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// Try to create directory if it does not exist.
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if createDirErr := c.createDir(); createDirErr == nil {
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file, err = create(tempFile)
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}
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}
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if err != nil {
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return fmt.Errorf("Failed to flush state to disk. %v", err)
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}
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// Sort persisted eventLogs by name.
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c.sort = c.sort[:0]
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for k := range c.states {
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c.sort = append(c.sort, k)
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}
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sort.Strings(c.sort)
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ps := PersistedState{
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UpdateTime: time.Now().UTC(),
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States: make([]EventLogState, len(c.sort)),
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}
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for i, name := range c.sort {
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ps.States[i] = c.states[name]
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}
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data, err := yaml.Marshal(ps)
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if err != nil {
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file.Close()
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return fmt.Errorf("Failed to flush state to disk. Could not marshal "+
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"data to YAML. %v", err)
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}
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_, err = file.Write(data)
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if err != nil {
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file.Close()
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return fmt.Errorf("Failed to flush state to disk. Could not write to "+
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"%s. %v", tempFile, err)
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}
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file.Close()
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err = os.Rename(tempFile, c.file)
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return err
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}
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// read loads the persisted state from disk. If the file does not exists then
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// the method returns nil and no error.
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func (c *Checkpoint) read() (*PersistedState, error) {
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contents, err := ioutil.ReadFile(c.file)
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if err != nil {
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if os.IsNotExist(err) {
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err = nil
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}
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return nil, err
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}
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ps := &PersistedState{}
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err = yaml.Unmarshal(contents, ps)
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if err != nil {
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return nil, err
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}
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return ps, nil
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}
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// createDir creates the directory in which the state file will reside if the
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// directory does not already exist.
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func (c *Checkpoint) createDir() error {
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dir := filepath.Dir(c.file)
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logp.Info("Creating %s if it does not exist.", dir)
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return os.MkdirAll(dir, os.FileMode(0750))
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}
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