pygame-snake/main.py

99 lines
2.8 KiB
Python

import logging
import pygame
from pygame import locals as pglocals
from config import RESOLUTION, SNAKE_COLOR, BACKGROUND_COLOR, FONT_COLOR, INITIAL_SNAKE_SIZE
from objects import Snake, Apple
from utils import get_score_text, Direction
logging.basicConfig(level=logging.WARNING)
logger = logging.getLogger(__name__)
pygame.init()
def main():
clock = pygame.time.Clock()
logger.debug('pygame initialized')
if not pygame.font:
logger.warning('Fonts disabled')
if not pygame.mixer:
logger.warning('Sound disabled')
screen = pygame.display.set_mode(RESOLUTION) # type: pygame.Surface
pygame.display.set_caption('Snake')
snake = Snake()
screen.fill(SNAKE_COLOR, snake.head)
apple = Apple()
apple.display(screen)
score = 0
score_text, score_rect = get_score_text(score)
screen.blit(score_text, score_rect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pglocals.QUIT:
logger.warning('Received QUIT event')
return
if event.type == pglocals.KEYDOWN:
if event.key == pglocals.K_DOWN:
snake.direction = Direction.DOWN
elif event.key == pglocals.K_LEFT:
snake.direction = Direction.LEFT
elif event.key == pglocals.K_UP:
snake.direction = Direction.UP
elif event.key == pglocals.K_RIGHT:
snake.direction = Direction.RIGHT
dirty_rects = snake.move(screen, apple)
if snake.dead:
logger.info(f'Vous avez perdu ! Score : {score}')
break
if snake.head.colliderect(apple.rect):
apple.renew()
score += apple.score
logger.info(f'Apple eaten, new score : {score}')
screen.fill(BACKGROUND_COLOR, score_rect)
old_score_rect = score_rect
score_text, score_rect = get_score_text(score)
screen.blit(score_text, score_rect)
dirty_rects.append(score_rect.union(old_score_rect))
dirty_rects.append(apple.display(screen))
pygame.display.update(dirty_rects)
# Run faster as snake grows
clock.tick(10 - INITIAL_SNAKE_SIZE + len(snake.slots))
screen.fill(BACKGROUND_COLOR)
font = pygame.font.Font(None, 60)
text = font.render(f"PERDU ! Score : {score}", 1, FONT_COLOR)
text_rect = text.get_rect() # type: pygame.Rect
text_rect.center = screen.get_rect().center
screen.blit(text, text_rect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pglocals.QUIT:
logger.info('Received QUIT event')
return
clock.tick(5)
if __name__ == '__main__':
main()