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import random
from enum import Enum
import pygame
from config import FONT_COLOR, RESOLUTION, MAP_SIZE, TILE_SIZE
def get_score_text(score):
font = pygame.font.Font(None, 30)
text = font.render(f"Score : {score}", 1, FONT_COLOR)
text_rect = text.get_rect() # type: pygame.Rect
text_rect.left = 0
text_rect.bottom = RESOLUTION[1]
return text, text_rect
def make_slot(left: int, top: int) -> pygame.Rect:
if left >= MAP_SIZE[0] or left < 0:
raise ValueError(f'left must be between 0 and {MAP_SIZE[0]}')
if top >= MAP_SIZE[1] or top < 0:
raise ValueError(f'top must be between 0 and {MAP_SIZE[1]}')
return pygame.Rect(left * TILE_SIZE, top * TILE_SIZE, TILE_SIZE, TILE_SIZE)
def random_slot() -> pygame.Rect:
return make_slot(random.randint(0, MAP_SIZE[0] - 1), random.randint(0, MAP_SIZE[1] - 1))
class Direction(Enum):
UP = 0, -TILE_SIZE
RIGHT = TILE_SIZE, 0
DOWN = 0, TILE_SIZE
LEFT = -TILE_SIZE, 0
@staticmethod
def are_opposed(d1, d2):
return (d1 == Direction.UP and d2 == Direction.DOWN
or d1 == Direction.DOWN and d2 == Direction.UP
or d1 == Direction.LEFT and d2 == Direction.RIGHT
or d1 == Direction.RIGHT and d2 == Direction.LEFT)
def is_opposed_to(self, other):
return Direction.are_opposed(self, other)