Add high scores and game restart

This commit is contained in:
Gabriel Augendre 2018-04-29 20:58:38 +02:00
parent 7142c86211
commit 6c12408417
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GPG key ID: F360212F958357D4
2 changed files with 80 additions and 55 deletions

View file

@ -8,3 +8,5 @@ TILE_SIZE = 20
RESOLUTION = MAP_SIZE[0] * TILE_SIZE, MAP_SIZE[1] * TILE_SIZE
INITIAL_SNAKE_SIZE = 3
SCORES_FILE = 'scores.snake'

133
main.py
View file

@ -1,13 +1,15 @@
import logging
import os
import pickle
import pygame
from pygame import locals as pglocals
from config import RESOLUTION, SNAKE_COLOR, BACKGROUND_COLOR, FONT_COLOR, INITIAL_SNAKE_SIZE
from config import RESOLUTION, SNAKE_COLOR, BACKGROUND_COLOR, FONT_COLOR, INITIAL_SNAKE_SIZE, SCORES_FILE
from objects import Snake, Apple
from utils import get_score_text, Direction
logging.basicConfig(level=logging.WARNING)
logging.basicConfig(level=logging.DEBUG)
logger = logging.getLogger(__name__)
pygame.init()
@ -24,74 +26,95 @@ def main():
screen = pygame.display.set_mode(RESOLUTION) # type: pygame.Surface
pygame.display.set_caption('Snake')
scores = []
if os.path.isfile(SCORES_FILE):
with open(SCORES_FILE, 'rb') as scores_file:
scores = pickle.load(scores_file)
snake = Snake()
screen.fill(SNAKE_COLOR, snake.head)
apple = Apple()
apple.display(screen)
score = 0
score_text, score_rect = get_score_text(score)
screen.blit(score_text, score_rect)
pygame.display.flip()
logger.info(f'High scores : {scores}')
while True:
for event in pygame.event.get():
if event.type == pglocals.QUIT:
logger.warning('Received QUIT event')
return
if event.type == pglocals.KEYDOWN:
if event.key == pglocals.K_DOWN:
snake.direction = Direction.DOWN
elif event.key == pglocals.K_LEFT:
snake.direction = Direction.LEFT
elif event.key == pglocals.K_UP:
snake.direction = Direction.UP
elif event.key == pglocals.K_RIGHT:
snake.direction = Direction.RIGHT
screen.fill(BACKGROUND_COLOR)
snake = Snake()
screen.fill(SNAKE_COLOR, snake.head)
apple = Apple()
apple.display(screen)
dirty_rects = snake.move(screen, apple)
if snake.dead:
logger.info(f'Vous avez perdu ! Score : {score}')
break
score = 0
score_text, score_rect = get_score_text(score)
screen.blit(score_text, score_rect)
if snake.head.colliderect(apple.rect):
apple.renew()
score += apple.score
logger.info(f'Apple eaten, new score : {score}')
pygame.display.flip()
screen.fill(BACKGROUND_COLOR, score_rect)
old_score_rect = score_rect
while True:
for event in pygame.event.get():
if event.type == pglocals.QUIT:
logger.warning('Received QUIT event')
return
if event.type == pglocals.KEYDOWN:
if event.key == pglocals.K_DOWN:
snake.direction = Direction.DOWN
elif event.key == pglocals.K_LEFT:
snake.direction = Direction.LEFT
elif event.key == pglocals.K_UP:
snake.direction = Direction.UP
elif event.key == pglocals.K_RIGHT:
snake.direction = Direction.RIGHT
score_text, score_rect = get_score_text(score)
screen.blit(score_text, score_rect)
dirty_rects.append(score_rect.union(old_score_rect))
dirty_rects = snake.move(screen, apple)
if snake.dead:
logger.info(f'Vous avez perdu ! Score : {score}')
scores.append(score)
scores = sorted(scores, reverse=True)[:3]
logger.info(f'High scores : {scores}')
with open(SCORES_FILE, 'wb') as scores_file:
pickle.dump(scores, scores_file)
break
dirty_rects.append(apple.display(screen))
if snake.head.colliderect(apple.rect):
apple.renew()
score += apple.score
logger.info(f'Apple eaten, new score : {score}')
pygame.display.update(dirty_rects)
screen.fill(BACKGROUND_COLOR, score_rect)
old_score_rect = score_rect
# Run faster as snake grows
clock.tick(10 - INITIAL_SNAKE_SIZE + len(snake.slots))
score_text, score_rect = get_score_text(score)
screen.blit(score_text, score_rect)
dirty_rects.append(score_rect.union(old_score_rect))
screen.fill(BACKGROUND_COLOR)
dirty_rects.append(apple.display(screen))
font = pygame.font.Font(None, 60)
text = font.render(f"PERDU ! Score : {score}", 1, FONT_COLOR)
text_rect = text.get_rect() # type: pygame.Rect
text_rect.center = screen.get_rect().center
pygame.display.update(dirty_rects)
screen.blit(text, text_rect)
pygame.display.flip()
# Run faster as snake grows
clock.tick(10 - INITIAL_SNAKE_SIZE + len(snake.slots))
while True:
for event in pygame.event.get():
if event.type == pglocals.QUIT:
logger.info('Received QUIT event')
return
screen.fill(BACKGROUND_COLOR)
clock.tick(5)
font = pygame.font.Font(None, 60)
text = font.render(f"PERDU ! Score : {score}", 1, FONT_COLOR)
text_rect = text.get_rect() # type: pygame.Rect
text_rect.center = screen.get_rect().center
screen.blit(text, text_rect)
pygame.display.flip()
while True:
restart = False
for event in pygame.event.get():
if event.type == pglocals.QUIT:
logger.info('Received QUIT event')
logger.info(f'High scores : {scores}')
return
if event.type == pglocals.KEYDOWN:
if event.key == pglocals.K_r:
logger.debug('Restarting game')
restart = True
if restart:
break
clock.tick(5)
if __name__ == '__main__':