99 lines
2.8 KiB
Python
99 lines
2.8 KiB
Python
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import logging
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import pygame
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from pygame import locals as pglocals
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from config import RESOLUTION, SNAKE_COLOR, BACKGROUND_COLOR, FONT_COLOR, INITIAL_SNAKE_SIZE
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from objects import Snake, Apple
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from utils import get_score_text, Direction
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logging.basicConfig(level=logging.WARNING)
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logger = logging.getLogger(__name__)
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pygame.init()
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def main():
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clock = pygame.time.Clock()
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logger.debug('pygame initialized')
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if not pygame.font:
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logger.warning('Fonts disabled')
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if not pygame.mixer:
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logger.warning('Sound disabled')
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screen = pygame.display.set_mode(RESOLUTION) # type: pygame.Surface
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pygame.display.set_caption('Snake')
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snake = Snake()
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screen.fill(SNAKE_COLOR, snake.head)
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apple = Apple()
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apple.display(screen)
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score = 0
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score_text, score_rect = get_score_text(score)
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screen.blit(score_text, score_rect)
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pygame.display.flip()
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while True:
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for event in pygame.event.get():
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if event.type == pglocals.QUIT:
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logger.warning('Received QUIT event')
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return
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if event.type == pglocals.KEYDOWN:
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if event.key == pglocals.K_DOWN:
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snake.direction = Direction.DOWN
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elif event.key == pglocals.K_LEFT:
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snake.direction = Direction.LEFT
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elif event.key == pglocals.K_UP:
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snake.direction = Direction.UP
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elif event.key == pglocals.K_RIGHT:
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snake.direction = Direction.RIGHT
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dirty_rects = snake.move(screen, apple)
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if snake.dead:
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logger.info(f'Vous avez perdu ! Score : {score}')
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break
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if snake.head.colliderect(apple.rect):
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apple.renew()
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score += apple.score
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logger.info(f'Apple eaten, new score : {score}')
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screen.fill(BACKGROUND_COLOR, score_rect)
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old_score_rect = score_rect
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score_text, score_rect = get_score_text(score)
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screen.blit(score_text, score_rect)
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dirty_rects.append(score_rect.union(old_score_rect))
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dirty_rects.append(apple.display(screen))
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pygame.display.update(dirty_rects)
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# Run faster as snake grows
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clock.tick(10 - INITIAL_SNAKE_SIZE + len(snake.slots))
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screen.fill(BACKGROUND_COLOR)
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font = pygame.font.Font(None, 60)
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text = font.render(f"PERDU ! Score : {score}", 1, FONT_COLOR)
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text_rect = text.get_rect() # type: pygame.Rect
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text_rect.center = screen.get_rect().center
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screen.blit(text, text_rect)
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pygame.display.flip()
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while True:
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for event in pygame.event.get():
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if event.type == pglocals.QUIT:
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logger.info('Received QUIT event')
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return
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clock.tick(5)
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if __name__ == '__main__':
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main()
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