potain/potain05/assets/jeu.js

114 lines
3 KiB
JavaScript

"use strict";
const GAME_NOT_STARTED = 0;
const GAME_STARTED = 1;
const GAME_WON = 2;
const GAME_LOST = 3;
const CHEAT = false;
let gameState = GAME_NOT_STARTED;
let zones = undefined;
let timer = undefined;
let endTimeout = undefined;
let roundTimeout = undefined;
let timerInterval = undefined;
let timeBetween = 2000;
const MIN_TIME_BETWEEN = 1000;
const ACCELERATION = 100;
const DURATION = 60_500;
let score = 0;
let zonesCount = 0;
let zonesTotal = 0;
let startTime = undefined;
function start() {
document.getElementsByTagName("button")[0].disabled = true;
gameState = GAME_STARTED;
startTime = new Date();
timer = document.getElementById("timer");
zones = document.getElementsByClassName("zone");
for (const zone of zones) {
zone.addEventListener("click", event => {
if (gameState !== GAME_STARTED) {
return;
}
if (!event.target.classList.contains("inactive")) {
event.target.style.transition = "";
event.target.classList.remove("fade-out");
event.target.classList.add("inactive");
incrementScore();
}
})
}
endTimeout = setTimeout(end, DURATION);
timerInterval = setInterval(updateTimer, 500);
roundTimeout = setTimeout(round, 1);
}
function updateTimer() {
const now = new Date();
timer.innerText = Math.floor(Math.abs(startTime - now) / 1000).toString();
}
function round() {
if (gameState !== GAME_STARTED) {
end();
return;
}
let zone = zones[Math.floor(Math.random() * zones.length)];
incrementTotal();
zone.classList.remove("inactive", "fade-out");
zone.style.transition = "";
if (CHEAT) {
setTimeout(() => {
zone.click();
}, 200);
}
setTimeout(function() {
zone.style.transition = `opacity ${timeBetween-(MIN_TIME_BETWEEN / 2)}ms linear`;
}, 100);
setTimeout(function () {
zone.classList.add("fade-out");
}, MIN_TIME_BETWEEN / 2);
// Recursive call, sorta
timeBetween -= ACCELERATION;
if (timeBetween <= MIN_TIME_BETWEEN) {timeBetween = MIN_TIME_BETWEEN;}
roundTimeout = setTimeout(round, timeBetween);
}
function end() {
clearTimeout(roundTimeout);
clearTimeout(endTimeout);
clearInterval(timerInterval);
if (gameState === GAME_STARTED) {
gameState = GAME_WON;
document.getElementsByClassName("success stamp")[0].classList.remove("hidden");
} else if (gameState === GAME_LOST) {
document.getElementsByClassName("failure stamp")[0].classList.remove("hidden");
}
}
function incrementScore() {
score += Math.floor(Math.random() * zones.length) + 1;
zonesCount++;
document.getElementById("score").innerText = score.toString();
document.getElementById("zonesCount").innerText = zonesCount.toString();
}
function incrementTotal() {
zonesTotal++;
document.getElementById("zonesTotal").innerText = zonesTotal.toString();
}