2020 fall basic implem with best available recipe
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1 changed files with 52 additions and 35 deletions
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import sys
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import math
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# Auto-generated code below aims at helping you parse
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# the standard input according to the problem statement.
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def debug(*args, **kwargs):
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print(*args, file=sys.stderr, flush=True, **kwargs)
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# game loop
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while True:
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action_count = int(input()) # the number of spells and recipes in play
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for i in range(action_count):
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# action_id: the unique ID of this spell or recipe
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# action_type: in the first league: BREW; later: CAST, OPPONENT_CAST, LEARN, BREW
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# delta_0: tier-0 ingredient change
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# delta_1: tier-1 ingredient change
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# delta_2: tier-2 ingredient change
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# delta_3: tier-3 ingredient change
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# price: the price in rupees if this is a potion
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# tome_index: in the first two leagues: always 0; later: the index in the tome if this is a tome spell, equal to the read-ahead tax
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# tax_count: in the first two leagues: always 0; later: the amount of taxed tier-0 ingredients you gain from learning this spell
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# castable: in the first league: always 0; later: 1 if this is a castable player spell
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# repeatable: for the first two leagues: always 0; later: 1 if this is a repeatable player spell
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action_id, action_type, delta_0, delta_1, delta_2, delta_3, price, tome_index, tax_count, castable, repeatable = input().split()
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action_id = int(action_id)
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delta_0 = int(delta_0)
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delta_1 = int(delta_1)
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delta_2 = int(delta_2)
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delta_3 = int(delta_3)
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price = int(price)
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tome_index = int(tome_index)
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tax_count = int(tax_count)
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castable = castable != "0"
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repeatable = repeatable != "0"
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for i in range(2):
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# inv_0: tier-0 ingredients in inventory
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# score: amount of rupees
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def is_doable(inventory, recipe_delta):
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for inv, rec in zip(inventory, recipe_delta):
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if inv + rec < 0:
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return False
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return True
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def main():
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# game loop
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while True:
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action_count = int(input()) # the number of spells and recipes in play
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recipes = []
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for i in range(action_count):
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# action_id: the unique ID of this spell or recipe
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# action_type: in the first league: BREW; later: CAST, OPPONENT_CAST, LEARN, BREW
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# delta_0: tier-0 ingredient change
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# delta_1: tier-1 ingredient change
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# delta_2: tier-2 ingredient change
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# delta_3: tier-3 ingredient change
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# price: the price in rupees if this is a potion
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# tome_index: in the first two leagues: always 0; later: the index in the tome if this is a tome spell, equal to the read-ahead tax
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# tax_count: in the first two leagues: always 0; later: the amount of taxed tier-0 ingredients you gain from learning this spell
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# castable: in the first league: always 0; later: 1 if this is a castable player spell
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# repeatable: for the first two leagues: always 0; later: 1 if this is a repeatable player spell
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action_id, action_type, delta_0, delta_1, delta_2, delta_3, price, tome_index, tax_count, castable, repeatable = input().split()
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action_id = int(action_id)
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delta = [int(delta_0), int(delta_1), int(delta_2), int(delta_3)]
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price = int(price)
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recipes.append({"price": price, "delta": delta, "action_id": action_id, "action_type": action_type})
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tome_index = int(tome_index)
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tax_count = int(tax_count)
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castable = castable != "0"
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repeatable = repeatable != "0"
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recipes.sort(reverse=True, key=lambda x: x["price"])
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inv_0, inv_1, inv_2, inv_3, score = [int(j) for j in input().split()]
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my_inventory = [inv_0, inv_1, inv_2, inv_3]
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my_score = score
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inv_0, inv_1, inv_2, inv_3, score = [int(j) for j in input().split()]
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enemy_inventory = [inv_0, inv_1, inv_2, inv_3]
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enemy_score = score
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# Write an action using print
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# To debug: print("Debug messages...", file=sys.stderr, flush=True)
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debug(f"{my_inventory}, {recipes}")
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for recipe in recipes:
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if is_doable(my_inventory, recipe["delta"]):
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print(f"BREW {recipe['action_id']}")
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continue
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print("WAIT")
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# in the first league: BREW <id> | WAIT; later: BREW <id> | CAST <id> [<times>] | LEARN <id> | REST | WAIT
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print("BREW 0")
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if __name__ == "__main__":
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main()
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