codingame/dont_panic_2.py

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Python
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2017-08-10 21:31:16 +02:00
import sys
import math
from collections import defaultdict
# Auto-generated code below aims at helping you parse
# the standard input according to the problem statement.
# nb_floors: number of floors
# width: width of the area
# nb_rounds: maximum number of rounds
# exit_floor: floor on which the exit is found
# exit_pos: position of the exit on its floor
# nb_total_clones: number of generated clones
# nb_additional_elevators: ignore (always zero)
# nb_elevators: number of elevators
nb_floors, width, nb_rounds, exit_floor, exit_pos, nb_total_clones, nb_additional_elevators, nb_elevators = [int(i) for
i in
input().split()]
elevators = defaultdict(int)
for i in range(nb_elevators):
# elevator_floor: floor on which this elevator is found
# elevator_pos: position of the elevator on its floor
elevator_floor, elevator_pos = [int(j) for j in input().split()]
elevators[elevator_floor] = elevator_pos
print(elevators, file=sys.stderr)
# game loop
while True:
# clone_floor: floor of the leading clone
# clone_pos: position of the leading clone on its floor
# direction: direction of the leading clone: LEFT or RIGHT
clone_floor, clone_pos, direction = input().split()
clone_floor = int(clone_floor)
clone_pos = int(clone_pos)
action = "WAIT"
if clone_pos == width - 1 or clone_pos == 0:
action = 'BLOCK'
elif clone_floor == exit_floor:
if clone_pos > exit_pos and direction == 'RIGHT':
action = 'BLOCK'
elif clone_pos < exit_pos and direction == 'LEFT':
action = 'BLOCK'
elif clone_pos > elevators[clone_floor] and direction == 'RIGHT':
action = 'BLOCK'
elif clone_pos < elevators[clone_floor] and direction == 'LEFT':
action = 'BLOCK'
print(action)
# Write an action using print
# To debug: print("Debug messages...", file=sys.stderr)
# action: WAIT or BLOCK