charasheet/src/character/templates/character/view.html

342 lines
18 KiB
HTML

{% extends "common/base.html" %}
{% load django_bootstrap5 %}
{% load character_extras %}
{% block title %}{{ character.name }}{% endblock %}
{% block content %}
<h1>{{ character.name }}</h1>
<p>
<a href="{% url "admin:character_character_change" object_id=character.pk %}">Edit</a>
</p>
<p>
Joueur : {{ character.player.get_full_name|default:character.player.username }}
</p>
<p>
{{ character.race.name }} {{ character.profile.name }} niv. {{ character.level }}<br>
{{ character.get_gender_display }}, {{ character.age }} ans, {{ character.height_m }}m, {{ character.weight }}kg (IMC: {{ character.imc }})
</p>
<div class="row">
<div class="col-sm-12 col-md-6 col-lg-6 col-xl">
<table class="table table-hover table-sm">
<thead>
<tr>
<th scope="col">Carac</th>
<th scope="col">Valeur</th>
<th scope="col">Mod.</th>
</tr>
</thead>
<tbody class="table-group-divider">
<tr>
<th scope="row">FOR</th>
<td>{{ character.value_strength }}</td>
<td>{{ character.modifier_strength|modifier }}</td>
</tr>
<tr>
<th scope="row">DEX</th>
<td>{{ character.value_dexterity }}</td>
<td>{{ character.modifier_dexterity|modifier }}</td>
</tr>
<tr>
<th scope="row">CON</th>
<td>{{ character.value_constitution }}</td>
<td>{{ character.modifier_constitution|modifier }}</td>
</tr>
<tr>
<th scope="row">INT</th>
<td>{{ character.value_intelligence }}</td>
<td>{{ character.modifier_intelligence|modifier }}</td>
</tr>
<tr>
<th scope="row">SAG</th>
<td>{{ character.value_wisdom }}</td>
<td>{{ character.modifier_wisdom|modifier }}</td>
</tr>
<tr>
<th scope="row">CHA</th>
<td>{{ character.value_charisma }}</td>
<td>{{ character.modifier_charisma|modifier }}</td>
</tr>
</tbody>
</table>
</div>
<div class="col-sm-12 col-md-6 col-lg-6 col-xl">
<table id="fight-table" class="table table-hover table-sm">
<thead>
<tr><th scope="col" colspan="2">Combat</th></tr>
</thead>
<tbody class="table-group-divider">
<tr>
<th scope="row">Initiative</th>
<td data-bs-toggle="tooltip"
data-bs-placement="left"
data-bs-title="valeur DEX">
{{ character.initiative }}
</td>
</tr>
<tr>
<th scope="row">Att. contact</th>
<td data-bs-toggle="tooltip"
data-bs-placement="left"
data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_strength }} (mod. FOR)">
{{ character.attack_melee|modifier }}
</td>
</tr>
<tr>
<th scope="row">Att. distance</th>
<td data-bs-toggle="tooltip"
data-bs-placement="left"
data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_dexterity }} (mod. DEX)">
{{ character.attack_range|modifier }}
</td>
</tr>
<tr>
<th scope="row">Att. magique</th>
<td data-bs-toggle="tooltip"
data-bs-placement="left"
data-bs-title="{{ character.level }} (niveau) + {{ character.attack_magic|sub:character.level }} (mod. {{ character.profile.magical_strength }})">
{{ character.attack_magic|modifier }}
</td>
</tr>
<tr>
<th scope="row">
Divers défense
<div class="btn-group btn-group-sm float-end" role="group">
<button
hx-get="{% url "character:defense_misc_change" pk=character.pk %}?value=ko"
hx-target="#defense-misc"
hx-swap="innerHTML"
type="button"
class="btn btn-outline-danger"><i class="fa-solid fa-battery-empty"></i></button>
<button
hx-get="{% url "character:defense_misc_change" pk=character.pk %}?value=-1"
hx-target="#defense-misc"
hx-swap="innerHTML"
type="button"
class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
<button
hx-get="{% url "character:defense_misc_change" pk=character.pk %}?value=1"
hx-target="#defense-misc"
hx-swap="innerHTML"
type="button"
class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
<button
type="button"
disabled
class="btn btn-outline-secondary"><i class="fa-solid fa-battery-full"></i></button>
</div>
</th>
<td id="defense-misc">
{{ character.defense_misc }}
</td>
</tr>
<tr>
<th scope="row">Défense</th>
<td data-bs-toggle="tooltip"
data-bs-placement="left"
data-bs-title="10 + {{ character.armor }} (armure) + {{ character.shield }} (bouclier) + {{ character.modifier_dexterity }} (mod. DEX) + {{ character.defense_misc }} (divers)"
hx-get="{% url "character:get_defense" pk=character.pk %}"
hx-trigger="update_defense from:#fight-table">
{{ character.defense }}
</td>
</tr>
</tbody>
</table>
</div>
<div class="col-sm-12 col-lg-6 col-xl">
<table class="table table-hover table-sm">
<thead>
<tr><th scope="col" colspan="2">Énergie</th></tr>
</thead>
<tbody class="table-group-divider">
<tr>
<th scope="row">
Points de vie
<div class="btn-group btn-group-sm float-end" role="group">
<button
hx-get="{% url "character:health_change" pk=character.pk %}?value=ko"
hx-target="#health-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-outline-danger"><i class="fa-solid fa-battery-empty"></i></button>
<button
hx-get="{% url "character:health_change" pk=character.pk %}?value=-1"
hx-target="#health-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
<button
hx-get="{% url "character:health_change" pk=character.pk %}?value=1"
hx-target="#health-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
<button
hx-get="{% url "character:health_change" pk=character.pk %}?value=max"
hx-target="#health-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-outline-success"><i class="fa-solid fa-battery-full"></i></button>
</div>
</th>
<td><span id="health-remaining">{{ character.health_remaining }}</span> / {{ character.health_max }}</td>
</tr>
<tr>
<th scope="row">
Points de mana
<div class="btn-group btn-group-sm float-end" role="group">
<button
hx-get="{% url "character:mana_change" pk=character.pk %}?value=ko"
hx-target="#mana-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-outline-danger"><i class="fa-solid fa-battery-empty"></i></button>
<button
hx-get="{% url "character:mana_change" pk=character.pk %}?value=-1"
hx-target="#mana-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
<button
hx-get="{% url "character:mana_change" pk=character.pk %}?value=1"
hx-target="#mana-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
<button
hx-get="{% url "character:mana_change" pk=character.pk %}?value=max"
hx-target="#mana-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-outline-success"><i class="fa-solid fa-battery-full"></i></button>
</div>
</th>
<td data-bs-toggle="tooltip"
data-bs-placement="left"
{% if character.profile.mana_max_compute == 1 %}
data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
{% elif character.profile.mana_max_compute == 2 %}
data-bs-title="2 x {{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
{% endif %}
>
<span id="mana-remaining">{{ character.mana_remaining }}</span> / {{ character.mana_max }}
</td>
</tr>
<tr>
<th scope="row">
Points de récup.
<div class="btn-group btn-group-sm float-end" role="group">
<button
type="button"
disabled
class="btn btn-outline-secondary"><i class="fa-solid fa-battery-empty"></i></button>
<button
hx-get="{% url "character:recovery_points_change" pk=character.pk %}?value=-1"
hx-target="#recovery-points-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
<button
hx-get="{% url "character:recovery_points_change" pk=character.pk %}?value=1"
hx-target="#recovery-points-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
<button
type="button"
disabled
class="btn btn-outline-secondary"><i class="fa-solid fa-battery-full"></i></button>
</div>
</th>
<td>
<span id="recovery-points-remaining">{{ character.recovery_points_remaining }}</span> / {{ character.recovery_points_max }}</td>
</tr>
<tr>
<th scope="row">
Points de chance
<div class="btn-group btn-group-sm float-end" role="group">
<button
type="button"
disabled
class="btn btn-outline-secondary"><i class="fa-solid fa-battery-empty"></i></button>
<button
hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=-1"
hx-target="#luck-points-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
<button
hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=1"
hx-target="#luck-points-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
<button
hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=max"
hx-target="#luck-points-remaining"
hx-swap="innerHTML"
type="button"
class="btn btn-outline-success"><i class="fa-solid fa-battery-full"></i></button>
</div>
</th>
<td data-bs-toggle="tooltip"
data-bs-placement="left"
data-bs-title="[1 dé de vie + {{ character.modifier_constitution|add:character.level }}] PV">
<span id="luck-points-remaining">{{ character.luck_points_remaining }}</span> / {{ character.luck_points_max }}
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="row">
<div class="col">
<table class="table table-hover table-sm">
<thead>
<tr>
<th scope="col">Arme</th>
<th scope="col">Attaque</th>
<th scope="col">DM</th>
<th scope="col">Spécial</th>
</tr>
</thead>
<tbody class="table-group-divider">
{% for weapon in character.weapons.all %}
<tr>
<th scope="row">{{ weapon.name }}</th>
<td>
1D20
{{ character|weapon_modifier:weapon }}
</td>
<td>{{ weapon.damage }}</td>
<td>{{ weapon.special }}</td>
</tr>
{% empty %}
<tr>
<td colspan="4">Aucune arme</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
<div class="row">
<div class="col-md-6 col-lg-4 mb-3">
<div class="card">
<h5 class="card-header">{{ character.racial_capability.name }}</h5>
<div class="card-body">
<p class="card-text">{{ character.racial_capability.description|capfirst }}</p>
</div>
</div>
</div>
<div class="col-md-6 col-lg-4 mb-3">
{% include "character/damage_reduction_display.html" %}
</div>
<div class="col-md-12 col-lg-4 mb-3">
{% include "character/equipment_display.html" %}
</div>
</div>
<h2>Voies & Capacités</h2>
{% include "character/paths_and_capabilities.html" %}
{% include "character/notes_display.html" %}
{% endblock %}