charasheet/src/character/models/character.py
2022-10-29 11:56:43 +02:00

177 lines
5 KiB
Python

from django.db import models
from django.db.models.functions import Lower
from django_extensions.db.models import TimeStampedModel
from character.models.dice import Dice
from common.models import UniquelyNamedModel
class Profile(UniquelyNamedModel, TimeStampedModel, models.Model):
class MagicalStrength(models.TextChoices):
NONE = "NON", "None"
INTELLIGENCE = "INT", "Intelligence"
WISDOM = "SAG", "Wisdom"
CHARISMA = "CHA", "Charisma"
magical_strength = models.CharField(
max_length=3, choices=MagicalStrength.choices, default=MagicalStrength.NONE
)
life_dice = models.PositiveSmallIntegerField(choices=Dice.choices)
notes = models.TextField(blank=True)
class Race(UniquelyNamedModel, TimeStampedModel, models.Model):
pass
def modifier(value: int) -> int:
if 1 < value < 10:
value -= 1
value -= 10
return int(value / 2)
class CharacterManager(models.Manager):
def get_by_natural_key(self, name: str, player_id: int):
return self.get(name=name, player_id=player_id)
class Character(models.Model):
class Gender(models.TextChoices):
MALE = "M", "Male"
FEMALE = "F", "Female"
OTHER = "O", "Other"
name = models.CharField(max_length=100)
player = models.ForeignKey(
"common.User", on_delete=models.CASCADE, related_name="characters"
)
race = models.ForeignKey(
"character.Race",
on_delete=models.PROTECT,
related_name="characters",
)
profile = models.ForeignKey(
"character.Profile",
on_delete=models.PROTECT,
related_name="characters",
)
level = models.PositiveSmallIntegerField()
gender = models.CharField(
max_length=1, choices=Gender.choices, default=Gender.OTHER
)
age = models.PositiveSmallIntegerField()
height = models.PositiveSmallIntegerField()
weight = models.PositiveSmallIntegerField()
value_strength = models.PositiveSmallIntegerField()
value_dexterity = models.PositiveSmallIntegerField()
value_constitution = models.PositiveSmallIntegerField()
value_intelligence = models.PositiveSmallIntegerField()
value_wisdom = models.PositiveSmallIntegerField()
value_charisma = models.PositiveSmallIntegerField()
health_max = models.PositiveSmallIntegerField()
health_remaining = models.PositiveSmallIntegerField()
racial_capability = models.ForeignKey(
"character.RacialCapability",
on_delete=models.PROTECT,
related_name="characters",
)
weapons = models.ManyToManyField("character.Weapon", blank=True)
armor = models.PositiveSmallIntegerField()
shield = models.PositiveSmallIntegerField()
defense_misc = models.SmallIntegerField()
capabilities = models.ManyToManyField("character.Capability", blank=True)
equipment = models.TextField(blank=True)
luck_points_max = models.PositiveSmallIntegerField()
luck_points_remaining = models.PositiveSmallIntegerField()
mana_consumed = models.PositiveSmallIntegerField(default=0)
notes = models.TextField(blank=True)
objects = CharacterManager()
class Meta:
constraints = [
models.UniqueConstraint(
Lower("name"), "player", name="unique_character_player"
)
]
def __str__(self):
return self.name
def natural_key(self):
return (self.name, self.player_id)
@property
def modifier_strength(self) -> int:
return modifier(self.value_strength)
@property
def modifier_dexterity(self) -> int:
return modifier(self.value_dexterity)
@property
def modifier_constitution(self) -> int:
return modifier(self.value_constitution)
@property
def modifier_intelligence(self) -> int:
return modifier(self.value_intelligence)
@property
def modifier_wisdom(self) -> int:
return modifier(self.value_wisdom)
@property
def modifier_charisma(self) -> int:
return modifier(self.value_charisma)
@property
def initiative(self) -> int:
return self.value_dexterity
@property
def attack_melee(self) -> int:
return self.level + self.modifier_strength
@property
def attack_range(self) -> int:
return self.level + self.modifier_dexterity
@property
def attack_magic(self) -> int:
modifier_map = {
Profile.MagicalStrength.INTELLIGENCE: self.modifier_intelligence,
Profile.MagicalStrength.WISDOM: self.modifier_wisdom,
Profile.MagicalStrength.CHARISMA: self.modifier_charisma,
}
return self.level + modifier_map.get(
Profile.MagicalStrength(self.profile.magical_strength)
)
@property
def defense(self) -> int:
return (
10 + self.armor + self.shield + self.modifier_dexterity + self.defense_misc
)
@property
def mana_max(self) -> int:
return 2 * self.level + self.modifier_intelligence
@property
def mana_remaining(self) -> int:
return self.mana_max - self.mana_consumed