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Add progress bars to display health and mana in list
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2 changed files with 27 additions and 2 deletions
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@ -306,6 +306,18 @@ class Character(models.Model):
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def luck_points_max(self) -> int:
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return 3 + self.modifier_charisma
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@property
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def health_remaining_percent(self) -> float:
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if self.health_max == 0:
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return 0
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return self.health_remaining / self.health_max * 100
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@property
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def mana_remaining_percent(self) -> float:
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if self.mana_max == 0:
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return 0
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return self.mana_remaining / self.mana_max * 100
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def get_modifier_for_weapon(self, weapon: Weapon) -> int:
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modifier_map = {
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Weapon.Category.RANGE: self.modifier_dexterity,
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@ -7,8 +7,21 @@
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</h5>
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<p class="card-text">
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{{ character.race.name }} {{ character.profile.name }} niv. {{ character.level }}<br>
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{{ character.get_gender_display }}, {{ character.age }} ans, {{ character.height_m }}m, {{ character.weight }}kg<br>
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PV {{ character.health_remaining }}/{{ character.health_max }}, PM {{ character.mana_remaining }}/{{ character.mana_max }}<br>
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{{ character.get_gender_display }}, {{ character.age }} ans, {{ character.height_m }}m, {{ character.weight }}kg
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</p>
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<div class="progress">
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<div class="progress-bar bg-success" style="width: {{ character.health_remaining_percent|floatformat:"0" }}%">
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PV : {{ character.health_remaining }}/{{ character.health_max }}
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</div>
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</div>
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{% if character.mana_max > 0 %}
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<div class="progress mt-1">
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<div class="progress-bar bg-primary" style="width: {{ character.mana_remaining_percent|floatformat:"0" }}%">
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PM : {{ character.mana_remaining }}/{{ character.mana_max }}
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</div>
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</div>
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{% endif %}
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<p class="card-text mt-3">
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{% with character.states.all as character_states %}
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{% for state in all_states %}
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<img src="{{ state.icon_url }}" alt="{{ state.name }}" height="25" width="25"
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