From ca35a7008422d68f872db01918ae291caf1d8bad Mon Sep 17 00:00:00 2001 From: Gabriel Augendre Date: Sat, 29 Oct 2022 11:56:43 +0200 Subject: [PATCH] Save fixtures --- src/character/fixtures/initial_data.json | 7831 ++++++++++++++++++++++ src/character/models/character.py | 1 - src/common/models.py | 1 - 3 files changed, 7831 insertions(+), 2 deletions(-) create mode 100644 src/character/fixtures/initial_data.json diff --git a/src/character/fixtures/initial_data.json b/src/character/fixtures/initial_data.json new file mode 100644 index 0000000..03d2298 --- /dev/null +++ b/src/character/fixtures/initial_data.json @@ -0,0 +1,7831 @@ +[ + { + "model": "character.profile", + "fields": { + "name": "Magicien", + "created": "2022-10-28T21:53:19.909Z", + "modified": "2022-10-29T08:35:51.662Z", + "magical_strength": "INT", + "life_dice": 4, + "notes": "# Armes et armures\nLe Magicien sait manier la dague et le b\u00e2ton ferr\u00e9 et ne porte que des v\u00eatements en tissu, donc aucune armure.\n\n# Equipement de d\u00e9part\nB\u00e2ton (DM 1d6), dague (DM 1d4), grimoire, potion de soin (gu\u00e9rit 1d8 PV)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Barde", + "created": "2022-10-29T08:18:31.557Z", + "modified": "2022-10-29T08:35:50.948Z", + "magical_strength": "CHA", + "life_dice": 6, + "notes": "# Armes et armures\nLe Barde sait manier les armes \u00e0 1 main. Il peut porter jusqu\u2019\u00e0 l\u2019armure de cuir renforc\u00e9e et ne peut pas manier le bouclier.\n\n# Equipement de d\u00e9part\nRapi\u00e8re (DM 1d6, Crit 19-20), dague (DM 1d4), instrument de musique, armure de cuir (DEF +2)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Druide", + "created": "2022-10-29T08:18:31.759Z", + "modified": "2022-10-29T08:35:51.195Z", + "magical_strength": "SAG", + "life_dice": 8, + "notes": "# Armes et armures\nLe Druide sait manier la dague, le gourdin, le b\u00e2ton de Druide (\u00e9quivalent \u00e0 un b\u00e2ton ferr\u00e9), l\u2019\u00e9pieu, le javelot et l\u2019arc court. Il peut porter l\u2019armure de cuir et peut manier le petit bouclier en bois (DEF+1).\n\n# Equipement de d\u00e9part\nB\u00e2ton (DM 1d6), dague (DM 1d4), arc court (DM 1d6, port\u00e9e 30 m), armure de cuir (DEF +2)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Ensorceleur", + "created": "2022-10-29T08:18:31.860Z", + "modified": "2022-10-29T08:35:51.312Z", + "magical_strength": "CHA", + "life_dice": 4, + "notes": "# Armes et armures\nL\u2019Ensorceleur sait manier la dague et le b\u00e2ton ferr\u00e9. Il ne peut porter aucune armure (sauf si elle est faite de tissu) et ne peut pas manier le bouclier.\n\n# Equipement de d\u00e9part\nB\u00e2ton ferr\u00e9 (DM 1d6), dague (DM 1d4), potion de soins (gu\u00e9rit 1d8 PV)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Forgesort", + "created": "2022-10-29T08:18:31.962Z", + "modified": "2022-10-29T08:35:51.430Z", + "magical_strength": "INT", + "life_dice": 6, + "notes": "# Armes et armures\nLe Forgesort sait manier la dague, le b\u00e2ton ferr\u00e9, le marteau et l\u2019arbal\u00e8te l\u00e9g\u00e8re. Il peut porter une armure de cuir simple seulement et ne peut pas manier de bouclier.\n\n# Equipement de d\u00e9part\nDague (DM 1d4), b\u00e2ton ferr\u00e9 (DM 1d6), marteau (DM 1d6)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "N\u00e9cromancien", + "created": "2022-10-29T08:18:32.360Z", + "modified": "2022-10-29T08:35:51.884Z", + "magical_strength": "INT", + "life_dice": 4, + "notes": "# Armes et armures\nLe N\u00e9cromancien sait manier la dague et le b\u00e2ton ferr\u00e9. Il ne peut porter aucune armure (sauf si celle-ci est faite de tissu) et ne peut pas manier le bouclier.\n\n# Equipement de d\u00e9part\nB\u00e2ton ferr\u00e9 (DM 1d6), dague (DM 1d4), potion de soins (gu\u00e9rit 1d8 PV)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Pr\u00eatre", + "created": "2022-10-29T08:18:32.454Z", + "modified": "2022-10-29T08:35:51.994Z", + "magical_strength": "SAG", + "life_dice": 8, + "notes": "# Armes et armures\nLe Pr\u00eatre sait manier les armes contondantes \u00e0 une main (marteau, masse) plus une arme sacr\u00e9e qui d\u00e9pend de son dieu. Il peut porter jusqu'\u00e0 une chemise de mailles et manier le petit ou le grand bouclier (au choix du MJ en fonction de la divinit\u00e9).\n\n# Equipement de d\u00e9part\nMasse ou marteau de guerre (DM 1d6), petit bouclier (DEF +1), chemise de maille (DEF +4)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Arquebusier", + "created": "2022-10-29T08:20:53.586Z", + "modified": "2022-10-29T08:35:50.692Z", + "magical_strength": "NON", + "life_dice": 8, + "notes": "# Armes et armures\nL\u2019Arquebusier sait manier toutes les armes de contact \u00e0 une main, les armes \u00e0 distance et les armes \u00e0 poudre. Il peut porter jusqu\u2019\u00e0 la chemise de maille et ne manie pas de bouclier.\n\n# Equipement de d\u00e9part\nP\u00e9toire (DM 1d10, port\u00e9e 20m), \u00e9p\u00e9e longue (DM 1d8), dague (DM 1d4), armure de cuir (DEF +2)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Barbare", + "created": "2022-10-29T08:20:53.701Z", + "modified": "2022-10-29T08:35:50.810Z", + "magical_strength": "NON", + "life_dice": 12, + "notes": "# Armes et armures\nLe Barbare sait manier toutes les armes au contact, toutes les armes \u00e0 distance (sauf les arbal\u00e8tes et les armes d\u2019une technologie trop complexe). Il peut porter jusqu\u2019\u00e0 l\u2019armure de cuir et manier le bouclier.\n\n# Equipement de d\u00e9part\nHache \u00e0 2 mains (DM 2d6), 2 javelots (DM 1d6, port\u00e9e 20 m), dague (DM 1d4), armure de cuir (DEF +2)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Chevalier", + "created": "2022-10-29T08:20:53.943Z", + "modified": "2022-10-29T08:35:51.083Z", + "magical_strength": "NON", + "life_dice": 10, + "notes": "# Armes et armures\nLe Chevalier sait manier toutes les armes de contact, mais il d\u00e9daigne les armes \u00e0 distance qu\u2019il consid\u00e8re comme des armes de couard. Il sait manier le bouclier et peut porter toutes les armures jusqu\u2019\u00e0 l\u2019armure de plaques compl\u00e8te.\n\n# Equipement de d\u00e9part\n\u00c9p\u00e9e longue (DM 1d8), grand bouclier (DEF +2), lance de cavalerie (DM 2d6), dague (DM 1d4), armure de demi-plaque (DEF +6)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Guerrier", + "created": "2022-10-29T08:20:54.382Z", + "modified": "2022-10-29T08:35:51.552Z", + "magical_strength": "NON", + "life_dice": 10, + "notes": "# Armes et armures\nLe Guerrier sait manier toutes les armes de contact et toutes les armes \u00e0 distance. Il peut porter jusqu\u2019\u00e0 l\u2019armure de demi-plaque et manier le bouclier.\n\n# Equipement de d\u00e9part\n\u00c9p\u00e9e longue (DM 1d8), \u00e9p\u00e9e ou hache \u00e0 2 mains (DM 2d6), grand bouclier (DEF +2) et cotte de mailles (DEF +5)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Moine", + "created": "2022-10-29T08:20:54.583Z", + "modified": "2022-10-29T08:35:51.772Z", + "magical_strength": "NON", + "life_dice": 8, + "notes": "# Armes et armures\nLe Moine ne peut pas porter d\u2019armure. Il sait manier toutes les armes, y compris celles \u00e0 2 mains, sauf les armes \u00e0 poudre. Mais la plupart des Moines n\u2019y font pas appel et sont plus efficaces \u00e0 mains nues.\n\n# Equipement de d\u00e9part\nB\u00e2ton ferr\u00e9 (DM 1d6)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "R\u00f4deur", + "created": "2022-10-29T08:20:54.883Z", + "modified": "2022-10-29T08:35:52.121Z", + "magical_strength": "NON", + "life_dice": 8, + "notes": "# Armes et armures\nLe R\u00f4deur sait manier les armes de contact \u00e0 une main et toutes les armes \u00e0 distance, il peut porter toutes les armures \u00e0 base de cuir mais ne manie pas de bouclier.\n\n# Equipement de d\u00e9part\nArc court (DM 1d6, port\u00e9e 30m), carquois, \u00e9p\u00e9e longue (DM 1d8), dague (DM 1d4), armure de cuir renforc\u00e9e (DEF +3)." + } + }, + { + "model": "character.profile", + "fields": { + "name": "Voleur", + "created": "2022-10-29T08:20:54.980Z", + "modified": "2022-10-29T08:35:52.230Z", + "magical_strength": "NON", + "life_dice": 6, + "notes": "# Armes et armures\nLe Voleur sait manier les armes de contact \u00e0 une main et toutes les armes \u00e0 distance. Il peut seulement porter une armure de cuir simple et ne manie pas de bouclier.\n\n# Equipement de d\u00e9part\nRapi\u00e8re (DM 1d6, Crit 19-20), 5 dagues (DM 1d4, port\u00e9e 5 m), outils de crochetage, armure de cuir (DEF +2)." + } + }, + { + "model": "character.race", + "fields": { + "name": "Nain", + "created": "2022-10-28T21:53:11.258Z", + "modified": "2022-10-29T09:09:44.427Z" + } + }, + { + "model": "character.race", + "fields": { + "name": "Demi-elfe", + "created": "2022-10-29T09:05:29.441Z", + "modified": "2022-10-29T09:09:43.744Z" + } + }, + { + "model": "character.race", + "fields": { + "name": "Demi-orque", + "created": "2022-10-29T09:05:29.545Z", + "modified": "2022-10-29T09:09:43.843Z" + } + }, + { + "model": "character.race", + "fields": { + "name": "Gnome", + "created": "2022-10-29T09:05:29.830Z", + "modified": "2022-10-29T09:09:44.150Z" + } + }, + { + "model": "character.race", + "fields": { + "name": "Halfelin", + "created": "2022-10-29T09:05:29.923Z", + "modified": "2022-10-29T09:09:44.247Z" + } + }, + { + "model": "character.race", + "fields": { + "name": "Humain", + "created": "2022-10-29T09:05:30.023Z", + "modified": "2022-10-29T09:09:44.338Z" + } + }, + { + "model": "character.race", + "fields": { + "name": "Haut-Elfe", + "created": "2022-10-29T09:08:53.800Z", + "modified": "2022-10-29T09:09:43.960Z" + } + }, + { + "model": "character.race", + "fields": { + "name": "Elfe Sylvain", + "created": "2022-10-29T09:08:53.908Z", + "modified": "2022-10-29T09:09:44.054Z" + } + }, + { + "model": "character.weapon", + "fields": { + "name": "Baton ferr\u00e9", + "created": "2022-10-28T21:54:05.158Z", + "modified": "2022-10-28T21:54:05.158Z", + "damage": "1D6", + "special": "" + } + }, + { + "model": "character.weapon", + "fields": { + "name": "Dague", + "created": "2022-10-28T21:54:12.291Z", + "modified": "2022-10-28T21:54:12.291Z", + "damage": "1D4", + "special": "" + } + }, + { + "model": "character.racialcapability", + "fields": { + "name": "Vision nocturne", + "created": "2022-10-28T21:53:47.932Z", + "modified": "2022-10-28T21:53:47.933Z", + "race": [ + "Nain" + ], + "description": "Dans la nuit, le nain voit comme dans la p\u00e9nombre." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'air", + "created": "2022-10-29T09:19:01.415Z", + "modified": "2022-10-29T09:29:03.533Z", + "profile": [ + "Ensorceleur" + ], + "race": null, + "category": "profile", + "notes": "L\u2019Ensorceleur chuchote un message d\u2019une dizaine de mots qui voyage jusqu\u2019\u00e0 son destinataire. Il peut entendre sa r\u00e9ponse imm\u00e9diatement. La port\u00e9e est de 100 m par Rang dans la voie et le personnage doit conna\u00eetre la cible ou la voir." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'artilleur", + "created": "2022-10-29T09:19:01.528Z", + "modified": "2022-10-29T09:29:03.645Z", + "profile": [ + "Arquebusier" + ], + "race": null, + "category": "profile", + "notes": "L\u2019Arquebusier obtient un bonus de +1 par Rang dans cette voie \u00e0 tous les tests visant \u00e0 r\u00e9parer ou \u00e0 comprendre des m\u00e9canismes (cela inclut le fait de d\u00e9samorcer des pi\u00e8ges m\u00e9caniques et de manipuler des armes de si\u00e8ge). Il peut appliquer ce bonus \u00e0 tous les tests d\u2019attaque avec des armes de si\u00e8ge (baliste, couleuvrine, canon, tr\u00e9buchet, catapulte, etc.)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'elfe sylvain", + "created": "2022-10-29T09:19:01.632Z", + "modified": "2022-10-29T09:29:03.751Z", + "profile": null, + "race": [ + "Elfe Sylvain" + ], + "category": "race", + "notes": "L\u2019elfe gagne un bonus de +5 en Initiative et \u00e0 tous les tests de DEX." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'envo\u00fbteur", + "created": "2022-10-29T09:19:01.749Z", + "modified": "2022-10-29T09:29:03.856Z", + "profile": [ + "Ensorceleur" + ], + "race": null, + "category": "profile", + "notes": "Note : si une victime r\u00e9siste \u00e0 un sort de cette voie, elle y est immunis\u00e9e pendant 24h." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'escrime", + "created": "2022-10-29T09:19:01.854Z", + "modified": "2022-10-29T09:29:03.958Z", + "profile": [ + "Barde" + ], + "race": null, + "category": "profile", + "notes": "Le Barde peut utiliser son score d\u2019attaque \u00e0 distance pour combattre au contact lorsqu\u2019il emploie une arme \u00e0 une main l\u00e9g\u00e8re comme une dague, une \u00e9p\u00e9e courte ou une rapi\u00e8re." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'humain", + "created": "2022-10-29T09:19:01.950Z", + "modified": "2022-10-29T09:29:04.055Z", + "profile": null, + "race": [ + "Humain" + ], + "category": "race", + "notes": "Apr\u00e8s avoir rat\u00e9 un test de Carac., le personnage obtient un bonus de +5 au test s'il a la possibilit\u00e9 de retenter la m\u00eame action au tour suivant. L'action r\u00e9alis\u00e9e doit habituellement permettre au PJ plusieurs essais, cette capacit\u00e9 n'octroie en aucun cas du temps ou des essais suppl\u00e9mentaires." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'invocation", + "created": "2022-10-29T09:19:02.045Z", + "modified": "2022-10-29T09:29:04.169Z", + "profile": [ + "Ensorceleur" + ], + "race": null, + "category": "profile", + "notes": "Le personnage choisit un petit animal (corbeau, chat, furet, serpent\u2026). Il peut utiliser les sens de son familier et communiquer avec lui \u00e0 distance illimit\u00e9e. Il gagne de plus +2 en Initiative lorsque son familier est en vue. Familier : DEF [personnage], Init [personnage], PV [il les partage avec ceux de son ma\u00eetre], ils forment une cible unique pour les attaques de zone. FOR -4, DEX +3, CON 0, INT -2, SAG +1, CHA -2." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la brute", + "created": "2022-10-29T09:19:02.142Z", + "modified": "2022-10-29T09:29:04.270Z", + "profile": [ + "Barbare" + ], + "race": null, + "category": "profile", + "notes": "Le Barbare ajoute son Mod. de FOR \u00e0 son score de PV maximum ainsi qu\u2019\u00e0 ses tests de CHA et \u00e0 ceux de ses alli\u00e9s au contact pour les tests de n\u00e9gociation, de persuasion ou d\u2019intimidation. Allez savoir pourquoi, sa simple pr\u00e9sence donne de la force aux arguments de ses alli\u00e9s\u2026" + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la divination", + "created": "2022-10-29T09:19:02.237Z", + "modified": "2022-10-29T09:29:04.370Z", + "profile": [ + "Ensorceleur" + ], + "race": null, + "category": "profile", + "notes": "L\u2019Ensorceleur sait toujours l\u00e9g\u00e8rement en avance ce qui va arriver. Il gagne un bonus de +1 par Rang dans la Voie en Initiative et en DEF, ainsi qu\u2019un bonus de +2 par Rang \u00e0 tous les tests pour \u00e9viter d\u2019\u00eatre surpris." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la foi", + "created": "2022-10-29T09:19:02.338Z", + "modified": "2022-10-29T09:29:04.466Z", + "profile": [ + "Pr\u00eatre" + ], + "race": null, + "category": "profile", + "notes": "Pour chaque rang dans cette Voie, le Pr\u00eatre obtient un bonus de +2 aux tests de CHA visant \u00e0 convaincre ou convertir son auditoire." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la guerre", + "created": "2022-10-29T09:19:02.443Z", + "modified": "2022-10-29T09:29:04.569Z", + "profile": [ + "Chevalier" + ], + "race": null, + "category": "profile", + "notes": "L\u2019armure du Chevalier est parfaitement ajust\u00e9e, aussi il n\u2019ajoute que la moiti\u00e9 de sa DEF \u00e0 la difficult\u00e9 des tests pour lesquels l\u2019armure inflige une p\u00e9nalit\u00e9 (de m\u00eame pour les casques). Si vous n\u2019utilisez pas la r\u00e8gle de p\u00e9nalit\u00e9 des armures, le chevalier obtient un bonus de +1 en DEF lorsqu\u2019il porte une armure m\u00e9tallique." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la guerre sainte", + "created": "2022-10-29T09:19:02.544Z", + "modified": "2022-10-29T09:29:04.670Z", + "profile": [ + "Pr\u00eatre" + ], + "race": null, + "category": "profile", + "notes": "Le Pr\u00eatre b\u00e9nit son arme sacr\u00e9e. S\u2019il obtient un r\u00e9sultat de \u00ab 1 \u00bb sur son d\u00e9 de DM, il relance le d\u00e9 et garde le second r\u00e9sultat. Les DM de l\u2019arme sont consid\u00e9r\u00e9s comme magiques." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la magie de combat", + "created": "2022-10-29T09:19:02.639Z", + "modified": "2022-10-29T09:29:04.774Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Les cr\u00e9atures dot\u00e9es de cette voie obtiennent au choix l\u2019INT, la SAG ou le CHA en Carac. Sup\u00e9rieure." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la magie de gu\u00e9rison", + "created": "2022-10-29T09:19:02.730Z", + "modified": "2022-10-29T09:29:04.873Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Les cr\u00e9atures dot\u00e9es de cette voie obtiennent au choix l\u2019INT, la SAG ou le CHA en Carac. Sup\u00e9rieure." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la magie des arcanes", + "created": "2022-10-29T09:19:02.827Z", + "modified": "2022-10-29T09:29:04.980Z", + "profile": [ + "Magicien" + ], + "race": null, + "category": "profile", + "notes": "Le Magicien ou une cible volontaire (au contact) voit sa taille augmenter de 50% pendant [5 + Mod. d\u2019INT] tours. Il gagne +2 aux DM au contact et aux tests de FOR. Pataud, il subit un malus de -2 aux tests de DEX." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la magie destructrice", + "created": "2022-10-29T09:19:02.923Z", + "modified": "2022-10-29T09:29:05.091Z", + "profile": [ + "Magicien" + ], + "race": null, + "category": "profile", + "notes": "Le Magicien choisit une cible visible situ\u00e9e \u00e0 moins de 50 m\u00e8tres. Elle encaisse automatiquement 1d4 points de d\u00e9g\u00e2ts (pas de test d\u2019attaque n\u00e9cessaire). \u00c0 partir du Rang 4 dans cette Voie, les DM passent \u00e0 1d6." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la magie \u00e9l\u00e9mentaire", + "created": "2022-10-29T09:19:03.027Z", + "modified": "2022-10-29T09:29:05.205Z", + "profile": [ + "Magicien" + ], + "race": null, + "category": "profile", + "notes": "Si le magicien r\u00e9ussit son test d\u2019attaque magique (avec une port\u00e9e de 20 m), la cr\u00e9ature cibl\u00e9e est priv\u00e9e d\u2019air. La victime \u00e9touffe progressivement et subit 1d6 DM par tour pendant [1+Mod. d\u2019INT] tours." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la magie mal\u00e9fique", + "created": "2022-10-29T09:19:03.118Z", + "modified": "2022-10-29T09:29:05.315Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Les cr\u00e9atures dot\u00e9es de cette voie obtiennent au choix l\u2019INT, la SAG ou le CHA en Carac. Sup\u00e9rieure. Elles sont capables de voir dans le noir." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la magie protectrice", + "created": "2022-10-29T09:19:03.397Z", + "modified": "2022-10-29T09:29:05.421Z", + "profile": [ + "Magicien" + ], + "race": null, + "category": "profile", + "notes": "Le Magicien fait appara\u00eetre un nuage magique argent\u00e9 qui le prot\u00e8ge contre les attaques adverses. Il b\u00e9n\u00e9ficie d\u2019un bonus de +4 \u00e0 la DEF pour le reste du combat. Si le sort est cumul\u00e9 \u00e0 une armure physique, le bonus est divis\u00e9 par 2 (+2 DEF)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la magie universelle", + "created": "2022-10-29T09:19:03.534Z", + "modified": "2022-10-29T09:29:05.528Z", + "profile": [ + "Magicien" + ], + "race": null, + "category": "profile", + "notes": "Pour chaque Rang dans cette Voie, le Magicien obtient un bonus de +2 aux tests d\u2019INT bas\u00e9s sur la connaissance et l\u2019\u00e9rudition." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la ma\u00eetrise", + "created": "2022-10-29T09:19:03.654Z", + "modified": "2022-10-29T09:29:05.638Z", + "profile": [ + "Moine" + ], + "race": null, + "category": "profile", + "notes": "Pour chaque Rang dans cette Voie, le Moine gagne +1 en DEF et \u00e0 tous ses tests de DEX pour effectuer des acrobaties." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la m\u00e9ditation", + "created": "2022-10-29T09:19:03.770Z", + "modified": "2022-10-29T09:29:05.741Z", + "profile": [ + "Moine" + ], + "race": null, + "category": "profile", + "notes": "Tant que le Moine n\u2019a r\u00e9alis\u00e9 aucune action offensive dans un combat, il b\u00e9n\u00e9ficie d\u2019un bonus en DEF de +5." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la meute", + "created": "2022-10-29T09:19:03.866Z", + "modified": "2022-10-29T09:29:05.848Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Les cr\u00e9atures qui comptent sur le nombre plut\u00f4t que la puissance individuelle, appartiennent \u00e0 cette cat\u00e9gorie. Ce sont g\u00e9n\u00e9ralement des cr\u00e9atures de petite taille (exemples : les loups ou les hy\u00e8nes, les gobelins et les kobolds) mais on trouve aussi quelques pr\u00e9dateurs plus gros (lionne, v\u00e9lociraptor). Les cr\u00e9atures dot\u00e9es de cette voie obtiennent la CON en Carac. Sup\u00e9rieure (indiqu\u00e9 par un *). Dans le cas o\u00f9 une cr\u00e9ature est rencontr\u00e9e seule, ignorez ces capacit\u00e9s et retranchez au NC de la cr\u00e9ature le rang qu\u2019elle poss\u00e9dait dans cette Voie." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la mort", + "created": "2022-10-29T09:19:03.984Z", + "modified": "2022-10-29T09:29:05.956Z", + "profile": [ + "N\u00e9cromancien" + ], + "race": null, + "category": "profile", + "notes": "Les sorts de cette voie n\u2019affectent pas les cr\u00e9atures non vivantes (golem, \u00e9l\u00e9mentaires, mort-vivants...)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la nature", + "created": "2022-10-29T09:19:04.094Z", + "modified": "2022-10-29T09:29:06.059Z", + "profile": [ + "Druide" + ], + "race": null, + "category": "profile", + "notes": "Le Druide obtient un bonus de +2 par rang dans la voie \u00e0 tous les tests bas\u00e9s sur la survie en milieu naturel (survie, vigilance, discr\u00e9tion, etc.)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la noblesse", + "created": "2022-10-29T09:19:04.188Z", + "modified": "2022-10-29T09:29:06.162Z", + "profile": [ + "Chevalier" + ], + "race": null, + "category": "profile", + "notes": "Le Chevalier sait lire et \u00e9crire, il gagne +1 par rang dans la voie \u00e0 tous les tests d\u2019INT et de CHA." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la pr\u00e9cision", + "created": "2022-10-29T09:19:04.287Z", + "modified": "2022-10-29T09:29:06.268Z", + "profile": [ + "Arquebusier" + ], + "race": null, + "category": "profile", + "notes": "L\u2019Arquebusier ignore les p\u00e9nalit\u00e9s normalement appliqu\u00e9es lorsque la cible est \u00e0 couvert (g\u00e9n\u00e9ralement -2 \u00e0 -5)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la pri\u00e8re", + "created": "2022-10-29T09:19:04.395Z", + "modified": "2022-10-29T09:29:06.387Z", + "profile": [ + "Pr\u00eatre" + ], + "race": null, + "category": "profile", + "notes": "Le Pr\u00eatre entonne un chant pour encourager ses compagnons en vue. Ceux-ci (ainsi que le Pr\u00eatre) b\u00e9n\u00e9ficient d\u2019un bonus de +1 \u00e0 tous leurs tests de Caract\u00e9ristique et d\u2019attaque pendant [3 + Mod. de SAG] tours." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la rage", + "created": "2022-10-29T09:19:04.518Z", + "modified": "2022-10-29T09:29:06.491Z", + "profile": [ + "Barbare" + ], + "race": null, + "category": "profile", + "notes": "Une fois par combat, le Barbare pousse un hurlement qui effraie ses adversaires. Tout ennemi dont la FOR et les PV maximum sont inf\u00e9rieurs \u00e0 ceux du Barbare subit un malus de -2 \u00e0 ses tests d\u2019attaque au contact contre le personnage pour le reste du combat. Cette capacit\u00e9 ne n\u00e9cessite plus qu\u2019une action de mouvement \u00e0 partir du rang 4." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la r\u00e9sistance", + "created": "2022-10-29T09:19:04.616Z", + "modified": "2022-10-29T09:29:06.596Z", + "profile": [ + "Guerrier" + ], + "race": null, + "category": "profile", + "notes": "En prenant cette capacit\u00e9, le Guerrier gagne 3 PV suppl\u00e9mentaires au Rang 1, puis 3 PV de plus au Rang 3 de cette Voie et enfin 3 PV au Rang 5." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la s\u00e9duction", + "created": "2022-10-29T09:19:04.703Z", + "modified": "2022-10-29T09:29:06.700Z", + "profile": [ + "Barde" + ], + "race": null, + "category": "profile", + "notes": "Le Barde obtient un bonus de +2 par rang atteint dans cette voie pour tous ses tests de CHA visant \u00e0 s\u00e9duire, baratiner ou mentir." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la sombre magie", + "created": "2022-10-29T09:19:04.802Z", + "modified": "2022-10-29T09:29:06.809Z", + "profile": [ + "N\u00e9cromancien" + ], + "race": null, + "category": "profile", + "notes": "Le N\u00e9cromancien obtient un bonus de +2 par rang \u00e0 tous les tests d\u2019INT bas\u00e9s sur les connaissances occultes." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la spiritualit\u00e9", + "created": "2022-10-29T09:19:04.905Z", + "modified": "2022-10-29T09:29:06.917Z", + "profile": [ + "Pr\u00eatre" + ], + "race": null, + "category": "profile", + "notes": "La tenue religieuse traditionnelle du Pr\u00eatre remplace une armure et a \u00e9t\u00e9 b\u00e9nie \u00e0 cet effet : il obtient un bonus en DEF \u00e9gal \u00e0 +1 pour chaque Rang dans cette Voie (lorsqu\u2019il ne porte aucune armure)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de la survie", + "created": "2022-10-29T09:19:05.004Z", + "modified": "2022-10-29T09:29:07.019Z", + "profile": [ + "R\u00f4deur" + ], + "race": null, + "category": "profile", + "notes": "Pour chaque Rang dans cette Voie, le R\u00f4deur obtient un bonus de +2 sur tous ses tests de CON destin\u00e9s \u00e0 r\u00e9sister \u00e0 la fatigue, aux intemp\u00e9ries et li\u00e9s de mani\u00e8re g\u00e9n\u00e9rale \u00e0 la survie en milieu naturel." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'archer", + "created": "2022-10-29T09:19:05.122Z", + "modified": "2022-10-29T09:29:07.126Z", + "profile": [ + "R\u00f4deur" + ], + "race": null, + "category": "profile", + "notes": "Pour chaque Rang dans cette Voie, le R\u00f4deur gagne un bonus de +2 \u00e0 tous ses tests de SAG destin\u00e9s \u00e0 simuler la perception (vue, ou\u00efe, vigilance, etc.). De plus, il ajoute son Mod. de SAG aux d\u00e9g\u00e2ts qu\u2019il inflige \u00e0 l\u2019arc et \u00e0 son Initiative." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'assassin", + "created": "2022-10-29T09:19:05.221Z", + "modified": "2022-10-29T09:29:07.219Z", + "profile": [ + "Voleur" + ], + "race": null, + "category": "profile", + "notes": "Quand il essaie de passer inaper\u00e7u, le Voleur b\u00e9n\u00e9ficie d\u2019un bonus de +2 \u00e0 son test de DEX pour chaque rang acquis dans cette voie." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'aventurier", + "created": "2022-10-29T09:19:05.312Z", + "modified": "2022-10-29T09:29:07.323Z", + "profile": [ + "Voleur" + ], + "race": null, + "category": "profile", + "notes": "Une fois par combat, le Voleur peut effectuer un d\u00e9placement suppl\u00e9mentaire gratuit de 20 m\u00e8tres \u00e0 n\u2019importe quel moment du tour." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'\u00e9nergie vitale", + "created": "2022-10-29T09:19:05.404Z", + "modified": "2022-10-29T09:29:07.432Z", + "profile": [ + "Moine" + ], + "race": null, + "category": "profile", + "notes": "Par un effort de concentration, le Moine peut rendre ses mains intangibles, \u00e0 ce tour, il peut faire une attaque simple avec un bonus +2 en attaque, +5 si la cible porte une armure. De plus, toutes les attaques \u00e0 mains nues du Moine sont consid\u00e9r\u00e9es comme magiques (m\u00eame lorsqu\u2019il n\u2019utilise pas Mains d\u2019\u00e9nergie)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'escarmouche", + "created": "2022-10-29T09:19:05.502Z", + "modified": "2022-10-29T09:29:07.543Z", + "profile": [ + "R\u00f4deur" + ], + "race": null, + "category": "profile", + "notes": "Le R\u00f4deur obtient un bonus de +2 en attaque et aux DM lorsqu\u2019il combat des animaux et un bonus de +2 par Rang dans cette Voie pour pister ou retrouver des traces." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de l'outre-tombe", + "created": "2022-10-29T09:19:05.598Z", + "modified": "2022-10-29T09:29:07.654Z", + "profile": [ + "N\u00e9cromancien" + ], + "race": null, + "category": "profile", + "notes": "Le N\u00e9cromancien effectue un test d\u2019attaque magique contre une cible (port\u00e9e 20 m). Celle-ci doit r\u00e9ussir un test de FOR ou de SAG (au choix) difficult\u00e9 [10 + Mod. d\u2019INT] ou fuir pendant [1d4 + rang] tours (le MJ peut garder cette dur\u00e9e secr\u00e8te). Une cr\u00e9ature ne peut subir les effets de ce sort qu\u2019une fois par combat." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie de prestige sp\u00e9cialis\u00e9e", + "created": "2022-10-29T09:19:05.690Z", + "modified": "2022-10-29T09:29:07.760Z", + "profile": null, + "race": null, + "category": "prestige", + "notes": "La voie de prestige sp\u00e9cialis\u00e9e n\u2019\u00e9largit pas le domaine de comp\u00e9tence du personnage, mais lui permet d\u2019am\u00e9liorer certaines capacit\u00e9s ou comp\u00e9tences en apportant des bonus sur ce qu\u2019il sait d\u00e9j\u00e0 faire. Le h\u00e9ros devient un expert dans son domaine et acc\u00e8de aux capacit\u00e9s suivantes :" + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des animaux", + "created": "2022-10-29T09:19:05.795Z", + "modified": "2022-10-29T09:29:07.871Z", + "profile": [ + "Druide" + ], + "race": null, + "category": "profile", + "notes": "Le Druide peut communiquer avec les animaux qui, en g\u00e9n\u00e9ral, se comportent avec lui de mani\u00e8re amicale. Il gagne un bonus de +2 par rang \u00e0 tous les tests destin\u00e9s \u00e0 influencer un animal. La communication reste primitive et limit\u00e9e \u00e0 l\u2019intelligence de l\u2019animal et \u00e0 son point de vue (pr\u00e9dateur, proie, etc.)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des artefacts", + "created": "2022-10-29T09:19:05.907Z", + "modified": "2022-10-29T09:29:07.976Z", + "profile": [ + "Forgesort" + ], + "race": null, + "category": "profile", + "notes": "Le Forgesort cr\u00e9e un grand b\u00e2ton magique. Avec cette arme \u00e0 deux mains, il gagne un bonus de +1 aux tests d\u2019attaque au contact et inflige [1d6+Mod. d\u2019INT] DM magiques. A partir du rang 3, au prix d\u2019une action limit\u00e9e, il peut utiliser son score d\u2019attaque magique pour une attaque au contact et infliger [2d6 + Mod. d\u2019INT] DM dans un \u00e9clair d\u2019\u00e9nergie !" + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des cr\u00e9atures \u00e9l\u00e9mentaire [du feu]", + "created": "2022-10-29T09:19:06.001Z", + "modified": "2022-10-29T09:29:08.079Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Cette voie, d\u00e9clin\u00e9e ici pour le feu, peut l\u2019\u00eatre pour d\u2019autres \u00e9l\u00e9ments : froid, acide, foudre, etc. Quel que soit le rang atteint ou choisi dans cette voie, la cr\u00e9ature est immunis\u00e9e aux DM de l\u2019\u00e9l\u00e9ment choisi (ici feu)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des cr\u00e9atures magiques", + "created": "2022-10-29T09:19:06.100Z", + "modified": "2022-10-29T09:29:08.182Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Cette voie s\u2019applique aux golems, aux \u00e9l\u00e9mentaires et aux lycanthropes, \u00e0 la plupart des d\u00e9mons et des mort-vivants. Une cr\u00e9ature qui b\u00e9n\u00e9ficie de cette voie retranche de 5 \u00e0 15 points aux DM qui lui sont inflig\u00e9s par des armes ordinaires, ce qui augmente consid\u00e9rablement sa r\u00e9sistance. Toutefois, contre un groupe de personnage \u00e9quip\u00e9 d\u2019armes appropri\u00e9es ne permettant pas \u00e0 la cr\u00e9ature de profiter de cet avantage, n\u2019h\u00e9sitez pas \u00e0 r\u00e9duire le NC de 1. Les cr\u00e9atures dot\u00e9es de cette voie obtiennent la CON en Carac. Sup\u00e9rieure (indiqu\u00e9 par un *)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des cr\u00e9atures volantes", + "created": "2022-10-29T09:19:06.191Z", + "modified": "2022-10-29T09:29:08.270Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Les cr\u00e9atures dot\u00e9es de cette capacit\u00e9 obtiennent la SAG en Carac. Sup\u00e9rieure (indiqu\u00e9 par un *)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des \u00e9lixirs", + "created": "2022-10-29T09:19:06.283Z", + "modified": "2022-10-29T09:29:08.380Z", + "profile": [ + "Forgesort" + ], + "race": null, + "category": "profile", + "notes": "Chaque jour, le Forgesort peut cr\u00e9er jusqu\u2019\u00e0 deux \u00e9lixirs par rang acquis dans la Voie. Produire un lot d\u2019\u00e9lixirs prend une heure, quel qu\u2019en soit le nombre. Ce sont des m\u00e9langes instables qui deviennent inop\u00e9rants apr\u00e8s 24h. Le joueur doit donc en noter l\u2019heure de fabrication. Pass\u00e9 24h, le Forgesort peut r\u00e9g\u00e9n\u00e9rer les \u00e9lixirs en seulement 10 mn, mais ils comptent alors parmi les potions cr\u00e9\u00e9s pour la journ\u00e9e." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des explosifs", + "created": "2022-10-29T09:19:06.416Z", + "modified": "2022-10-29T09:29:08.482Z", + "profile": [ + "Arquebusier" + ], + "race": null, + "category": "profile", + "notes": "Chaque jour l\u2019Arquebusier peut utiliser un nombre de charges explosives \u00e9gal au Rang dans la voie. Ces charges permettent indiff\u00e9remment d\u2019utiliser les capacit\u00e9s D\u00e9molition, Pi\u00e8ge explosif ou Boulet explosif." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des illusions", + "created": "2022-10-29T09:19:06.538Z", + "modified": "2022-10-29T09:29:08.589Z", + "profile": [ + "Ensorceleur" + ], + "race": null, + "category": "profile", + "notes": "Pendant [5 + Mod. de CHA] tours, lorsqu\u2019une attaque le touche, l\u2019Ensorceleur lance 1d6 : sur 5-6, il ne subit pas les DM." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des runes", + "created": "2022-10-29T09:19:06.635Z", + "modified": "2022-10-29T09:29:08.690Z", + "profile": [ + "Forgesort" + ], + "race": null, + "category": "profile", + "notes": "Le Forgesort inscrit des runes de protection sur l\u2019ensemble de son \u00e9quipement et parfois jusque sur sa peau. Il obtient un bonus de +1 en DEF par rang dans la voie." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des soins", + "created": "2022-10-29T09:19:06.729Z", + "modified": "2022-10-29T09:29:08.794Z", + "profile": [ + "Pr\u00eatre" + ], + "race": null, + "category": "profile", + "notes": "Soins l\u00e9gers et soins mod\u00e9r\u00e9s peuvent \u00eatre utilis\u00e9s un nombre de fois par jour \u00e9gal au Rang que le Pr\u00eatre a atteint dans cette Voie. Au Rang 2 par exemple, il peut utiliser chaque capacit\u00e9 2 fois par jour." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie des v\u00e9g\u00e9taux", + "created": "2022-10-29T09:19:06.827Z", + "modified": "2022-10-29T09:29:08.898Z", + "profile": [ + "Druide" + ], + "race": null, + "category": "profile", + "notes": "La peau du Druide prend la consistance de l\u2019\u00e9corce. Il gagne +1 en DEF par rang dans la voie pendant [5 + Mod. de SAG] tours." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du bouclier", + "created": "2022-10-29T09:19:06.933Z", + "modified": "2022-10-29T09:29:09.003Z", + "profile": [ + "Guerrier" + ], + "race": null, + "category": "profile", + "notes": "Pour utiliser les capacit\u00e9s suivantes, le Guerrier doit obligatoirement manier un bouclier." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du cavalier", + "created": "2022-10-29T09:19:07.029Z", + "modified": "2022-10-29T09:29:09.117Z", + "profile": [ + "Chevalier" + ], + "race": null, + "category": "profile", + "notes": "Le Chevalier poss\u00e8de un puissant destrier, c\u2019est un cheval de guerre bien dress\u00e9 qui comprend les ordres simples. \u00c0 cheval, il peut ajouter un d\u00e9placement de 10 m avant ou apr\u00e8s une action normale (par exemple faire 10 m et une action limit\u00e9e). La monture n\u2019attaque que si elle est elle-m\u00eame attaqu\u00e9e au contact par une cr\u00e9ature. Fid\u00e8le monture : FOR +4, DEX +0, CON +4, INT -2, SAG +0, CHA +0, Init 10, DEF 13, PV 15, Ruade +5, DM 1d6+4" + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du champ de bataille", + "created": "2022-10-29T09:19:07.128Z", + "modified": "2022-10-29T09:29:09.225Z", + "profile": [ + "Arquebusier" + ], + "race": null, + "category": "profile", + "notes": "Une fois par tour, l\u2019Arquebusier peut \u00e9changer son Initiative avec un autre personnage volontaire. S\u2019il c\u00e8de son Initiative \u00e0 un personnage plus lent, il gagne un bonus de +1 sur ses tests d\u2019attaque \u00e0 ce tour. Ce bonus passe \u00e0 +2 au Rang 4 de la voie." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du champion", + "created": "2022-10-29T09:19:07.229Z", + "modified": "2022-10-29T09:29:09.333Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Cette voie est destin\u00e9e \u00e0 un h\u00e9ros particulier, une figure ou un leader charismatique au sein d\u2019un peuple, g\u00e9n\u00e9ralement humano\u00efde. Les cr\u00e9atures dot\u00e9es de cette voie obtiennent le CHA en Carac. Sup\u00e9rieure (indiqu\u00e9 par un *)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du chef d'arm\u00e9e", + "created": "2022-10-29T09:19:07.324Z", + "modified": "2022-10-29T09:29:09.440Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Cette voie est adapt\u00e9e aux cr\u00e9atures assez intelligentes pour s\u2019organiser militairement, g\u00e9n\u00e9ralement des humano\u00efdes (humains, gnolls, orques, hobgobelins, goblours, etc.). Les cr\u00e9atures dot\u00e9es de cette voie obtiennent le CHA en Carac. Sup\u00e9rieure (indiqu\u00e9 par un *)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du cogneur", + "created": "2022-10-29T09:19:07.429Z", + "modified": "2022-10-29T09:29:09.544Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Les cr\u00e9atures dot\u00e9es de cette capacit\u00e9 obtiennent la CON en Carac. Sup\u00e9rieure (indiqu\u00e9 par un *)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du colosse", + "created": "2022-10-29T09:19:07.532Z", + "modified": "2022-10-29T09:29:09.742Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Cette voie est \u00e0 r\u00e9server aux cr\u00e9atures de grande taille, les capacit\u00e9s pr\u00e9sent\u00e9es n\u2019affectent que les cibles de taille inf\u00e9rieure \u00e0 la cr\u00e9ature. Les cr\u00e9atures dot\u00e9es de cette voie obtiennent la FOR en Carac. Sup\u00e9rieure (indiqu\u00e9 par un *)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du combat", + "created": "2022-10-29T09:19:07.627Z", + "modified": "2022-10-29T09:29:10.018Z", + "profile": [ + "Guerrier" + ], + "race": null, + "category": "profile", + "notes": "Le Guerrier gagne +3 en Initiative." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du combat \u00e0 deux armes", + "created": "2022-10-29T09:19:07.720Z", + "modified": "2022-10-29T09:29:10.119Z", + "profile": null, + "race": null, + "category": "prestige", + "notes": "Avec autorisation du MJ, la Voie du combat \u00e0 deux armes peut aussi \u00eatre choisie par un joueur pour un personnage dont le Profil est Guerrier d\u00e8s sa cr\u00e9ation en remplacement d'une Voie de son choix. Toutefois, dans ce cas, les capacit\u00e9s de rang 1 et 5 deviennent des capacit\u00e9s limit\u00e9es. Autres Profils possibles : tous sauf la famille des lanceurs de sort. Requis : Mod. de DEX de +1 minimum." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du compagnon animal", + "created": "2022-10-29T09:19:07.836Z", + "modified": "2022-10-29T09:29:10.252Z", + "profile": [ + "R\u00f4deur" + ], + "race": null, + "category": "profile", + "notes": "Le R\u00f4deur obtient un loup pour compagnon animal d\u00e8s qu\u2019il prend au moins un Rang dans cette Voie." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du demi-orque", + "created": "2022-10-29T09:19:07.940Z", + "modified": "2022-10-29T09:29:10.364Z", + "profile": null, + "race": [ + "Demi-orque" + ], + "category": "race", + "notes": "Le demi-orque gagne un bonus de +5 \u00e0 tous les tests de FOR et ajoute son [Mod. de FOR] \u00e0 son score total de PV." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du d\u00e9mon", + "created": "2022-10-29T09:19:08.037Z", + "modified": "2022-10-29T09:29:10.472Z", + "profile": [ + "N\u00e9cromancien" + ], + "race": null, + "category": "profile", + "notes": "Effectuez un test d\u2019attaque magique contre une cible \u00e0 moins de 20 m\u00e8tres. En cas de succ\u00e8s, la victime r\u00e9alise tous ses tests avec deux d20 et garde le r\u00e9sultat le plus faible. Le sort prend fin d\u00e8s qu\u2019elle aura rat\u00e9 trois tests (il n\u2019y a sinon aucune limite de temps). Si la cible poss\u00e8de une capacit\u00e9 lui permettant de lancer deux d\u00e9s et de garder le meilleur, elle ne lance plus qu\u2019un seul d\u00e9." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du d\u00e9placement", + "created": "2022-10-29T09:19:08.144Z", + "modified": "2022-10-29T09:29:10.593Z", + "profile": [ + "Voleur" + ], + "race": null, + "category": "profile", + "notes": "Le Voleur est tr\u00e8s vif et b\u00e9n\u00e9ficie d\u2019un bonus de +1 par rang dans cette voie \u00e0 sa DEF et \u00e0 tous ses tests de DEX destin\u00e9s \u00e0 esquiver." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du familier", + "created": "2022-10-29T09:19:08.348Z", + "modified": "2022-10-29T09:29:10.689Z", + "profile": null, + "race": null, + "category": "prestige", + "notes": "La Voie du familier peut remplacer une Voie de base d'un personnage si le MJ l'y autorise." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du fauve", + "created": "2022-10-29T09:19:08.580Z", + "modified": "2022-10-29T09:29:10.810Z", + "profile": [ + "Druide" + ], + "race": null, + "category": "profile", + "notes": "Le Druide gagne +1 par rang dans la voie en Initiative et aux tests de course, d\u2019escalade ou de saut." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du gnome", + "created": "2022-10-29T09:19:08.702Z", + "modified": "2022-10-29T09:29:10.939Z", + "profile": null, + "race": [ + "Gnome" + ], + "category": "race", + "notes": "Le gnome est un compagnon sympathique et difficile \u00e0 prendre pour quelqu\u2019un de dangereux ou de malintentionn\u00e9. Il gagne un bonus de +5 \u00e0 tous les tests de CHA." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du golem", + "created": "2022-10-29T09:19:08.823Z", + "modified": "2022-10-29T09:29:11.065Z", + "profile": [ + "Forgesort" + ], + "race": null, + "category": "profile", + "notes": "Le Forgesort remplace la force brutale par un peu de r\u00e9flexion. Il peut effectuer un test d\u2019INT au lieu d\u2019un test de FOR (exemple : il utilise un levier pour d\u00e9placer une lourde charge). Il obtient un bonus de +2 par rang dans la voie \u00e0 tous les tests de bricolage ou de science." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du halfelin", + "created": "2022-10-29T09:19:08.936Z", + "modified": "2022-10-29T09:29:11.209Z", + "profile": null, + "race": [ + "Halfelin" + ], + "category": "race", + "notes": "Le halfelin peut relancer un d\u00e9 de son choix une fois par combat. Au rang 3 de la voie, il peut esquiver une attaque de son choix par combat (apr\u00e8s avoir pris connaissance des DM)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du haut-elfe", + "created": "2022-10-29T09:19:09.044Z", + "modified": "2022-10-29T09:29:11.342Z", + "profile": null, + "race": [ + "Haut-Elfe" + ], + "category": "race", + "notes": "L\u2019elfe gagne +5 \u00e0 tous les tests de CHA et de d\u00e9placement silencieux." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du h\u00e9ros", + "created": "2022-10-29T09:19:09.182Z", + "modified": "2022-10-29T09:29:11.586Z", + "profile": [ + "Chevalier" + ], + "race": null, + "category": "profile", + "notes": "Une fois par combat, le Chevalier peut noter \u00e0 part les DM subis par une attaque. Il n\u2019en subira les effets que lorsque le combat sera termin\u00e9." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du ma\u00eetre d'armes", + "created": "2022-10-29T09:19:09.310Z", + "modified": "2022-10-29T09:29:11.701Z", + "profile": [ + "Guerrier" + ], + "race": null, + "category": "profile", + "notes": "Le Guerrier choisit une arme de pr\u00e9dilection (par exemple \u00e9p\u00e9e longue ou hache \u00e0 1 main, arc court, etc.), et gagne +1 en attaque lorsqu\u2019il l\u2019utilise." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du meneur d'homme", + "created": "2022-10-29T09:19:09.414Z", + "modified": "2022-10-29T09:29:11.804Z", + "profile": [ + "Chevalier" + ], + "race": null, + "category": "profile", + "notes": "Le Chevalier est immunis\u00e9 aux attaques de peur et il offre un bonus de [2 + Mod. de CHA] \u00e0 tous ses alli\u00e9s contre ce type d\u2019effet." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du m\u00e9tal", + "created": "2022-10-29T09:19:09.530Z", + "modified": "2022-10-29T09:29:11.906Z", + "profile": [ + "Forgesort" + ], + "race": null, + "category": "profile", + "notes": "Le Forgesort obtient un bonus de +2 par Rang dans la Voie aux tests d\u2019orf\u00e8vrerie ou de forge. Au prix d\u2019une action de mouvement, il peut enflammer son marteau ou son b\u00e2ton pour une dur\u00e9e de [5 + Mod. d\u2019INT] tours et gagne alors un bonus aux DM de +1 par rang dans la voie avec cette arme (DM de feu)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du montreur d'ours", + "created": "2022-10-29T09:19:09.736Z", + "modified": "2022-10-29T09:29:12.017Z", + "profile": [ + "R\u00f4deur" + ], + "race": null, + "category": "profile", + "notes": "Le R\u00f4deur obtient un jeune ours noir pour compagnon animal d\u00e8s qu\u2019il prend au moins un Rang dans cette Voie" + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du musicien", + "created": "2022-10-29T09:19:09.861Z", + "modified": "2022-10-29T09:29:12.125Z", + "profile": [ + "Barde" + ], + "race": null, + "category": "profile", + "notes": "Le barde chante et inspire ses compagnons : tous les alli\u00e9s \u00e0 port\u00e9e de voix obtiennent un bonus de +1 \u00e0 tous leurs tests pendant [5+ Mod. de CHA] tours." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du nain", + "created": "2022-10-29T09:19:09.957Z", + "modified": "2022-10-29T09:29:12.221Z", + "profile": null, + "race": [ + "Nain" + ], + "category": "race", + "notes": "Le nain gagne un bonus de +5 \u00e0 tous ses tests de CON." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du pagne", + "created": "2022-10-29T09:19:10.058Z", + "modified": "2022-10-29T09:29:12.325Z", + "profile": [ + "Barbare" + ], + "race": null, + "category": "profile", + "notes": "Le Barbare est un athl\u00e8te capable de prouesses physiques extraordinaires, il obtient un bonus de +2 par Rang dans la voie aux tests de course, de saut ou d\u2019escalade." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du pistolero", + "created": "2022-10-29T09:19:10.161Z", + "modified": "2022-10-29T09:29:12.432Z", + "profile": [ + "Arquebusier" + ], + "race": null, + "category": "profile", + "notes": "Si son arme \u00e0 poudre est pr\u00eate (charg\u00e9e et tenue en main), l\u2019Arquebusier peut tirer avec un bonus de +10 \u00e0 son Initiative." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du PNJ r\u00e9current", + "created": "2022-10-29T09:19:10.266Z", + "modified": "2022-10-29T09:29:12.544Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Cette voie est cr\u00e9\u00e9e sur mesure pour un PNJ important et r\u00e9current de votre campagne. Elle doit lui permettre de survivre \u00e0 l\u2019agressivit\u00e9 bien naturelle de vos PJ \u00e0 son encontre et lui donner l\u2019occasion de se tirer des plus mauvais pas pour mieux revenir plus tard... et le rendre encore plus d\u00e9testable ! Les cr\u00e9atures dot\u00e9es de cette voie obtiennent l\u2019INT et le CHA en Carac. Sup\u00e9rieure (indiqu\u00e9 par un *)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du poing", + "created": "2022-10-29T09:19:10.392Z", + "modified": "2022-10-29T09:29:12.651Z", + "profile": [ + "Moine" + ], + "race": null, + "category": "profile", + "notes": "Lorsqu\u2019il combat \u00e0 mains nues, le Moine peut (s\u2019il le souhaite) utiliser son score d\u2019attaque \u00e0 distance au lieu de celui d\u2019attaque au contact. Au rang 1 de cette voie, il inflige [1d6 + Mod. de FOR] DM l\u00e9taux. Ces DM passent \u00e0 1d8 au Rang 3 et \u00e0 1d10 au rang 5." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du pourfendeur", + "created": "2022-10-29T09:19:10.498Z", + "modified": "2022-10-29T09:29:12.765Z", + "profile": [ + "Barbare" + ], + "race": null, + "category": "profile", + "notes": "Le Barbare obtient un bonus de +1 par Rang dans cette voie \u00e0 son score d\u2019Initiative et \u00e0 tous les tests de DEX destin\u00e9s \u00e0 esquiver (Boule de feu, souffle, pi\u00e8ges, etc.)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du pr\u00e9dateur", + "created": "2022-10-29T09:19:10.593Z", + "modified": "2022-10-29T09:29:12.869Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Les cr\u00e9atures dot\u00e9es de cette voie obtiennent la DEX et la SAG en Carac. Sup\u00e9rieure (indiqu\u00e9 par un *)." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du primitif", + "created": "2022-10-29T09:19:10.683Z", + "modified": "2022-10-29T09:29:12.971Z", + "profile": [ + "Barbare" + ], + "race": null, + "category": "profile", + "notes": "Le Barbare obtient un bonus de +1 par Rang dans la voie aux tests de survie, de discr\u00e9tion ou d\u2019observation en milieu naturel." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du protecteur", + "created": "2022-10-29T09:19:10.782Z", + "modified": "2022-10-29T09:29:13.081Z", + "profile": [ + "Druide" + ], + "race": null, + "category": "profile", + "notes": "Le Druide doit se trouver devant un buisson ou un arbre vivant. Son incantation fait pousser [1d6 + Mod. de SAG] fruits qu\u2019il peut cueillir. Chaque fruit offre l\u2019\u00e9quivalent d\u2019un repas et rend [1d6 + niveau du druide] PV \u00e0 celui qui le consomme. Les effets de ces fruits ne fonctionnent qu\u2019une fois par jour et par personnage." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du roublard", + "created": "2022-10-29T09:19:10.887Z", + "modified": "2022-10-29T09:29:13.185Z", + "profile": [ + "Voleur" + ], + "race": null, + "category": "profile", + "notes": "Pour chaque Rang acquis dans cette Voie, le Voleur re\u00e7oit un bonus de +2 pour tous ses tests de DEX li\u00e9s \u00e0 la pr\u00e9cision : crocheter une serrure, d\u00e9samorcer un pi\u00e8ge, pickpocket..." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du saltimbanque", + "created": "2022-10-29T09:19:10.983Z", + "modified": "2022-10-29T09:29:13.289Z", + "profile": [ + "Barde" + ], + "race": null, + "category": "profile", + "notes": "Le Barde obtient un bonus de +2 par rang \u00e0 tous ses tests de DEX visant \u00e0 r\u00e9aliser des acrobaties, tenir en \u00e9quilibre, faire des sauts ou de l\u2019escalade." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du sang", + "created": "2022-10-29T09:19:11.084Z", + "modified": "2022-10-29T09:29:13.401Z", + "profile": [ + "N\u00e9cromancien" + ], + "race": null, + "category": "profile", + "notes": "Le N\u00e9cromancien doit r\u00e9ussir un test d\u2019attaque magique (port\u00e9e 10 m). Du sang s\u2019\u00e9coule de la bouche, du nez, des oreilles et m\u00eame des yeux de la victime, qui subit 1d6 DM par tour pendant [rang] tours." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du soldat", + "created": "2022-10-29T09:19:11.188Z", + "modified": "2022-10-29T09:29:13.503Z", + "profile": [ + "Guerrier" + ], + "race": null, + "category": "profile", + "notes": "Au d\u00e9but de votre tour, choisissez d\u2019appliquer jusqu\u2019\u00e0 -1 par rang en attaque, en DEF ou aux DM et obtenez l\u2019\u00e9quivalent en bonus au choix en attaque, en DEF ou aux DM jusqu\u2019\u00e0 votre prochain tour." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du spadassin", + "created": "2022-10-29T09:19:11.295Z", + "modified": "2022-10-29T09:29:13.612Z", + "profile": [ + "Voleur" + ], + "race": null, + "category": "profile", + "notes": "Le Voleur peut utiliser son score d\u2019Attaque \u00e0 distance pour une attaque au contact lorsqu\u2019il utilise une arme l\u00e9g\u00e8re comme une dague ou une rapi\u00e8re. S\u2019il le souhaite, il peut dans ce cas remplacer le Mod. de FOR aux DM par son Mod. d\u2019INT." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du traqueur", + "created": "2022-10-29T09:19:11.391Z", + "modified": "2022-10-29T09:29:13.716Z", + "profile": [ + "R\u00f4deur" + ], + "race": null, + "category": "profile", + "notes": "Quand il essaie de passer inaper\u00e7u en for\u00eat, le R\u00f4deur b\u00e9n\u00e9ficie d\u2019un bonus de +2 par Rang \u00e0 son test de DEX." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du tueur", + "created": "2022-10-29T09:19:11.485Z", + "modified": "2022-10-29T09:29:13.820Z", + "profile": null, + "race": null, + "category": "creature", + "notes": "Une attaque similaire \u00e0 l\u2019Attaque sournoise du Voleur qui doit \u00eatre ex\u00e9cut\u00e9e de dos ou par surprise. La cr\u00e9ature obtient un bonus de +5 en attaque et ajoute [2d6 par rang] aux DM. La cr\u00e9ature obtient aussi un bonus de +5 aux tests de discr\u00e9tion." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du vagabond", + "created": "2022-10-29T09:19:11.587Z", + "modified": "2022-10-29T09:29:13.916Z", + "profile": [ + "Barde" + ], + "race": null, + "category": "profile", + "notes": "A force de voyager, le Barde a appris toutes sortes de choses, il obtient un bonus de +2 par Rang dans cette voie aux tests d\u2019INT pour se \u00absouvenir\u00bb d\u2019une information historique, politique, g\u00e9ographique ou occulte qui pourrait lui \u00eatre utile." + } + }, + { + "model": "character.path", + "fields": { + "name": "Voie du vent", + "created": "2022-10-29T09:19:11.693Z", + "modified": "2022-10-29T09:29:14.018Z", + "profile": [ + "Moine" + ], + "race": null, + "category": "profile", + "notes": "Le Moine peut se d\u00e9placer avant et apr\u00e8s avoir attaqu\u00e9 (mais il couvre toujours une distance normale). De plus, il gagne +1 par rang dans la Voie en Initiative." + } + }, + { + "model": "character.capability", + "fields": { + "name": "6\u00e8me sens", + "created": "2022-10-29T09:45:54.737Z", + "modified": "2022-10-29T09:47:58.323Z", + "path": [ + "Voie de la divination" + ], + "rank": 1, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "\u00c0 couvert", + "created": "2022-10-29T09:45:54.748Z", + "modified": "2022-10-29T09:47:58.339Z", + "path": [ + "Voie du champ de bataille" + ], + "rank": 2, + "limited": true, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Absorber un coup", + "created": "2022-10-29T09:45:54.770Z", + "modified": "2022-10-29T09:47:58.354Z", + "path": [ + "Voie du bouclier" + ], + "rank": 2, + "limited": true, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Absorber un sort", + "created": "2022-10-29T09:45:54.789Z", + "modified": "2022-10-29T09:47:58.365Z", + "path": [ + "Voie du bouclier" + ], + "rank": 3, + "limited": true, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Acrobate", + "created": "2022-10-29T09:45:54.801Z", + "modified": "2022-10-29T09:47:58.377Z", + "path": [ + "Voie du saltimbanque" + ], + "rank": 1, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Acrobaties", + "created": "2022-10-29T09:45:54.814Z", + "modified": "2022-10-29T09:47:58.392Z", + "path": [ + "Voie du d\u00e9placement" + ], + "rank": 3, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Action concert\u00e9e", + "created": "2022-10-29T09:45:54.824Z", + "modified": "2022-10-29T09:47:58.404Z", + "path": [ + "Voie du champ de bataille" + ], + "rank": 1, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Adaptable", + "created": "2022-10-29T09:45:54.834Z", + "modified": "2022-10-29T09:47:58.414Z", + "path": [ + "Voie de l'humain" + ], + "rank": 1, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Agrandissement", + "created": "2022-10-29T09:45:54.846Z", + "modified": "2022-10-29T09:47:58.426Z", + "path": [ + "Voie de la magie des arcanes" + ], + "rank": 1, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Agripper", + "created": "2022-10-29T09:45:54.857Z", + "modified": "2022-10-29T09:47:58.437Z", + "path": [ + "Voie des cr\u00e9atures volantes" + ], + "rank": 2, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Ailes c\u00e9lestes", + "created": "2022-10-29T09:45:54.868Z", + "modified": "2022-10-29T09:47:58.446Z", + "path": [ + "Voie de la foi" + ], + "rank": 3, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Ambidextrie", + "created": "2022-10-29T09:45:54.880Z", + "modified": "2022-10-29T09:47:58.457Z", + "path": [ + "Voie du spadassin" + ], + "rank": 4, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Amiti\u00e9", + "created": "2022-10-29T09:45:54.893Z", + "modified": "2022-10-29T09:47:58.467Z", + "path": [ + "Voie de l'envo\u00fbteur" + ], + "rank": 4, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Animal fabuleux", + "created": "2022-10-29T09:45:54.904Z", + "modified": "2022-10-29T09:47:58.485Z", + "path": [ + "Voie du montreur d'ours" + ], + "rank": 5, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Animation des morts", + "created": "2022-10-29T09:45:54.929Z", + "modified": "2022-10-29T09:47:58.493Z", + "path": [ + "Voie de l'outre-tombe" + ], + "rank": 2, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Animation d'un arbre", + "created": "2022-10-29T09:45:54.940Z", + "modified": "2022-10-29T09:47:58.503Z", + "path": [ + "Voie des v\u00e9g\u00e9taux" + ], + "rank": 3, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Animer un cadavre", + "created": "2022-10-29T09:45:54.951Z", + "modified": "2022-10-29T09:47:58.512Z", + "path": [ + "Voie de la magie mal\u00e9fique" + ], + "rank": 2, + "limited": true, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Archer \u00e9m\u00e9rite", + "created": "2022-10-29T09:45:54.962Z", + "modified": "2022-10-29T09:47:58.521Z", + "path": [ + "Voie de l'elfe sylvain" + ], + "rank": 3, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Argument de taille", + "created": "2022-10-29T09:45:54.971Z", + "modified": "2022-10-29T09:47:58.529Z", + "path": [ + "Voie de la brute" + ], + "rank": 1, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Arme b\u00e9nie", + "created": "2022-10-29T09:45:54.983Z", + "modified": "2022-10-29T09:47:58.541Z", + "path": [ + "Voie de la guerre sainte" + ], + "rank": 1, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Arme dansante", + "created": "2022-10-29T09:45:54.993Z", + "modified": "2022-10-29T09:47:58.551Z", + "path": [ + "Voie de l'invocation" + ], + "rank": 4, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Arme de pr\u00e9dilection", + "created": "2022-10-29T09:45:55.005Z", + "modified": "2022-10-29T09:47:58.559Z", + "path": [ + "Voie du ma\u00eetre d'armes" + ], + "rank": 1, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Arme d'argent", + "created": "2022-10-29T09:45:55.016Z", + "modified": "2022-10-29T09:47:58.570Z", + "path": [ + "Voie de la foi" + ], + "rank": 2, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Arme enflamm\u00e9e", + "created": "2022-10-29T09:46:53.372Z", + "modified": "2022-10-29T09:47:58.579Z", + "path": [ + "Voie de la magie \u00e9l\u00e9mentaire" + ], + "rank": 3, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Arme secr\u00e8te", + "created": "2022-10-29T09:46:53.381Z", + "modified": "2022-10-29T09:47:58.588Z", + "path": [ + "Voie de la s\u00e9duction" + ], + "rank": 3, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Arm\u00e9e des morts", + "created": "2022-10-29T09:46:53.393Z", + "modified": "2022-10-29T09:47:58.597Z", + "path": [ + "Voie de l'outre-tombe" + ], + "rank": 5, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Armure de mage", + "created": "2022-10-29T09:46:53.402Z", + "modified": "2022-10-29T09:47:58.607Z", + "path": [ + "Voie de la magie protectrice" + ], + "rank": 1, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Armure de vent", + "created": "2022-10-29T09:46:53.411Z", + "modified": "2022-10-29T09:47:58.617Z", + "path": [ + "Voie du primitif" + ], + "rank": 2, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Armure lourde", + "created": "2022-10-29T09:46:53.421Z", + "modified": "2022-10-29T09:47:58.626Z", + "path": [ + "Voie du bouclier" + ], + "rank": 4, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Armure magique", + "created": "2022-10-29T09:46:53.434Z", + "modified": "2022-10-29T09:47:58.636Z", + "path": [ + "Voie de la magie de combat" + ], + "rank": 2, + "limited": true, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Armure naturelle", + "created": "2022-10-29T09:46:53.444Z", + "modified": "2022-10-29T09:47:58.645Z", + "path": [ + "Voie de la r\u00e9sistance" + ], + "rank": 2, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Armure sur mesure", + "created": "2022-10-29T09:46:53.454Z", + "modified": "2022-10-29T09:47:58.654Z", + "path": [ + "Voie de la guerre" + ], + "rank": 1, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Arr\u00eat du temps", + "created": "2022-10-29T09:46:53.462Z", + "modified": "2022-10-29T09:47:58.662Z", + "path": [ + "Voie de la magie protectrice" + ], + "rank": 5, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Artefact majeur", + "created": "2022-10-29T09:46:53.472Z", + "modified": "2022-10-29T09:47:58.672Z", + "path": [ + "Voie des artefacts" + ], + "rank": 5, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "As de la g\u00e2chette", + "created": "2022-10-29T09:46:53.482Z", + "modified": "2022-10-29T09:47:58.681Z", + "path": [ + "Voie du pistolero" + ], + "rank": 4, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Asc\u00e9tisme", + "created": "2022-10-29T09:46:53.492Z", + "modified": "2022-10-29T09:47:58.690Z", + "path": [ + "Voie de l'\u00e9nergie vitale" + ], + "rank": 5, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Aspect de la succube", + "created": "2022-10-29T09:46:53.501Z", + "modified": "2022-10-29T09:47:58.700Z", + "path": [ + "Voie du d\u00e9mon" + ], + "rank": 2, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Aspect du d\u00e9mon", + "created": "2022-10-29T09:46:53.510Z", + "modified": "2022-10-29T09:47:58.708Z", + "path": [ + "Voie du d\u00e9mon" + ], + "rank": 4, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Asphyxie", + "created": "2022-10-29T09:46:53.519Z", + "modified": "2022-10-29T09:47:58.717Z", + "path": [ + "Voie de la magie \u00e9l\u00e9mentaire" + ], + "rank": 1, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Assassinat", + "created": "2022-10-29T09:46:53.528Z", + "modified": "2022-10-29T09:47:58.724Z", + "path": [ + "Voie du tueur" + ], + "rank": 3, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Attaque bondissante", + "created": "2022-10-29T09:46:53.538Z", + "modified": "2022-10-29T09:47:58.735Z", + "path": [ + "Voie du fauve" + ], + "rank": 3, + "limited": true, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Attaque brutale", + "created": "2022-10-29T09:46:53.547Z", + "modified": "2022-10-29T09:47:58.742Z", + "path": [ + "Voie de la brute" + ], + "rank": 3, + "limited": true, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Attaque circulaire", + "created": "2022-10-29T09:46:53.560Z", + "modified": "2022-10-29T09:47:58.753Z", + "path": [ + "Voie du combat" + ], + "rank": 4, + "limited": true, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Attaque \u00e9clair", + "created": "2022-10-29T09:46:53.570Z", + "modified": "2022-10-29T09:47:58.762Z", + "path": [ + "Voie de l'escarmouche" + ], + "rank": 3, + "limited": true, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Attaque en finesse", + "created": "2022-10-29T09:46:53.579Z", + "modified": "2022-10-29T09:47:58.771Z", + "path": [ + "Voie du 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"2022-10-29T09:46:57.278Z", + "modified": "2022-10-29T09:48:02.489Z", + "path": [ + "Voie de la magie universelle" + ], + "rank": 4, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Vol rapide", + "created": "2022-10-29T09:46:57.285Z", + "modified": "2022-10-29T09:48:02.496Z", + "path": [ + "Voie des cr\u00e9atures volantes" + ], + "rank": 1, + "limited": false, + "spell": false, + "description": "" + } + }, + { + "model": "character.capability", + "fields": { + "name": "Zone de silence", + "created": "2022-10-29T09:46:57.296Z", + "modified": "2022-10-29T09:48:02.505Z", + "path": [ + "Voie du musicien" + ], + "rank": 3, + "limited": true, + "spell": true, + "description": "" + } + }, + { + "model": "character.character", + "fields": { + "name": "Drimir Forgefeu", + "player": [ + "gaugendre" + ], + "race": [ + "Nain" + ], + "profile": [ + "Magicien" + ], + "level": 4, + "gender": "M", + "age": 50, + "height": 125, + "weight": 90, + "value_strength": 9, + "value_dexterity": 12, + "value_constitution": 18, + "value_intelligence": 17, + "value_wisdom": 10, + "value_charisma": 13, + "health_max": 26, + "health_remaining": 26, + "racial_capability": [ + "Vision nocturne" + ], + "armor": 0, + "shield": 0, + "defense_misc": 0, + "equipment": "", + "luck_points_max": 4, + "luck_points_remaining": 4, + "mana_consumed": 0, + "notes": "", + "weapons": [ + [ + "Baton ferr\u00e9" + ], + [ + "Dague" + ] + ], + "capabilities": [ + [ + "Agrandissement" + ], + [ + "Armure de mage" + ], + [ + "Chute ralentie" + ], + [ + "D\u00e9tection de la magie" + ], + [ + "Forme gazeuse" + ], + [ + "Lumi\u00e8re" + ], + [ + "Projectile magique" + ], + [ + "Rayon affaiblissant" + ] + ] + } + } +] diff --git a/src/character/models/character.py b/src/character/models/character.py index cb649bb..d7f58d3 100644 --- a/src/character/models/character.py +++ b/src/character/models/character.py @@ -110,7 +110,6 @@ class Character(models.Model): def __str__(self): return self.name - @property def natural_key(self): return (self.name, self.player_id) diff --git a/src/common/models.py b/src/common/models.py index dc615e5..ef9ecf4 100644 --- a/src/common/models.py +++ b/src/common/models.py @@ -23,6 +23,5 @@ class UniquelyNamedModel(models.Model): def __str__(self): return self.name - @property def natural_key(self): return (self.name,)