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Refactor hurt character generation
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parent
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commit
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1 changed files with 21 additions and 13 deletions
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@ -1,3 +1,5 @@
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from random import randint
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import pytest
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import pytest
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from django.core.management import call_command
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from django.core.management import call_command
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from django.urls import reverse
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from django.urls import reverse
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@ -145,23 +147,14 @@ def test_delete_character(selenium: WebDriver, live_server: LiveServer):
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@pytest.mark.django_db
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@pytest.mark.django_db
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@pytest.mark.parametrize("profile_name", ["Magicien", "Druide", "Guerrier"])
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def test_reset_stats_view(
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def test_reset_stats_view(
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selenium: WebDriver, live_server: LiveServer, initial_data: None
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profile_name: str, selenium: WebDriver, live_server: LiveServer, initial_data: None
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):
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):
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username, password = "user", "some_password"
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username, password = "user", "some_password"
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player = User.objects.create_user(username, password=password)
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player = User.objects.create_user(username, password=password)
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profile = Profile.objects.get(name__iexact="Magicien")
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profile = Profile.objects.get(name__iexact=profile_name)
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character = create_hurt_character(player, profile)
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character = baker.make(Character, player=player, profile=profile)
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character.health_max = 20
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character.health_remaining = 15
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character.value_intelligence = 15
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character.level = 3
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character.mana_remaining = character.mana_max - 1
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character.recovery_points_remaining = 2
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character.value_charisma = 15
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character.luck_points_remaining = character.luck_points_max - 2
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character.save()
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login(selenium, live_server, username, password)
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login(selenium, live_server, username, password)
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@ -178,6 +171,21 @@ def test_reset_stats_view(
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assert character.luck_points_remaining == character.luck_points_max
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assert character.luck_points_remaining == character.luck_points_max
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def create_hurt_character(player, profile):
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character = baker.make(Character, player=player, profile=profile)
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character.health_max = randint(5, 20)
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character.health_remaining = randint(0, character.health_max - 1)
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character.value_intelligence = randint(10, 20)
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character.level = randint(1, 12)
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if character.mana_max > 0:
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character.mana_remaining = randint(0, character.mana_max - 1)
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character.recovery_points_remaining = randint(0, character.recovery_points_max - 1)
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character.value_charisma = randint(10, 20)
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character.luck_points_remaining = randint(0, character.luck_points_max - 1)
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character.save()
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return character
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def login(
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def login(
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selenium: WebDriver, live_server: LiveServer, username: str, password: str
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selenium: WebDriver, live_server: LiveServer, username: str, password: str
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) -> None:
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) -> None:
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