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Fix HTML
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414de4ad03
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1 changed files with 152 additions and 149 deletions
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@ -16,7 +16,7 @@
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{{ character.get_gender_display }}, {{ character.age }} ans, {{ character.height_m }}m, {{ character.weight }}kg (IMC: {{ character.imc }})
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</p>
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<div class="row">
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<div class="col-sm-6 col-md">
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<div class="col-sm-6 col-lg-6 col-xl">
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<table class="table table-hover table-sm">
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<thead>
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<tr>
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@ -59,7 +59,7 @@
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</tbody>
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</table>
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</div>
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<div class="col-sm-6 col-md">
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<div class="col-sm-6 col-lg-6 col-xl">
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<table class="table table-hover table-sm">
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<thead>
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<tr><th scope="col" colspan="2">Combat</th></tr>
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@ -108,7 +108,7 @@
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</tbody>
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</table>
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</div>
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<div class="col-sm-6 col-md">
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<div class="col-sm-12 col-md-8 col-lg-6 col-xl">
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<table class="table table-hover table-sm">
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<thead>
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<tr><th scope="col" colspan="2">Énergie</th></tr>
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@ -116,7 +116,7 @@
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<tbody class="table-group-divider">
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<tr>
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<th scope="row">
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PV
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Points de vie
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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hx-get="{% url "character:health_change" pk=character.pk %}?value=ko"
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@ -148,7 +148,7 @@
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</tr>
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<tr>
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<th scope="row">
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PM
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Points de mana
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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hx-get="{% url "character:mana_change" pk=character.pk %}?value=ko"
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@ -182,155 +182,158 @@
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data-bs-title="{{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
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{% elif character.profile.mana_max_compute == 2 %}
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data-bs-title="2 x {{ character.level }} (niveau) + {{ character.modifier_magic }} (mod. {{ character.profile.magical_strength }})"
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{% endif %}>
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{% endif %}
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>
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<span id="mana-remaining">{{ character.mana_remaining }}</span> / {{ character.mana_max }}
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</td>
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</tr>
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<tr>
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<th scope="row">
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Points de récup.
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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type="button"
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disabled
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class="btn btn-outline-secondary"><i class="fa-solid fa-battery-empty"></i></button>
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<button
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hx-get="{% url "character:recovery_points_change" pk=character.pk %}?value=-1"
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hx-target="#recovery-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
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<button
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hx-get="{% url "character:recovery_points_change" pk=character.pk %}?value=1"
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hx-target="#recovery-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
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<button
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type="button"
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disabled
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class="btn btn-outline-secondary"><i class="fa-solid fa-battery-full"></i></button>
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</div>
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</th>
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<td>
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<span id="recovery-points-remaining">{{ character.recovery_points_remaining }}</span> / {{ character.recovery_points_max }}</td>
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</tr>
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<tr>
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<th scope="row">
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Points de chance
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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type="button"
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disabled
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class="btn btn-outline-secondary"><i class="fa-solid fa-battery-empty"></i></button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=-1"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=1"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=max"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-outline-success"><i class="fa-solid fa-battery-full"></i></button>
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</div>
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</th>
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<td data-bs-toggle="tooltip"
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data-bs-placement="left"
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data-bs-title="[1 dé de vie + {{ character.modifier_constitution|add:character.level }}] PV">
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<span id="luck-points-remaining">{{ character.luck_points_remaining }}</span> / {{ character.luck_points_max }}
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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<div class="row">
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<div class="col-md-4 mb-3">
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<div class="card">
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<h5 class="card-header">{{ character.racial_capability.name }}</h5>
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<div class="card-body">
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<p class="card-text">{{ character.racial_capability.description|capfirst }}</p>
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</div>
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</div>
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</div>
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<div class="col-md-8">
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<table class="table table-hover table-sm">
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<thead>
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<tr>
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<th scope="col">Arme</th>
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<th scope="col">Attaque</th>
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<th scope="col">DM</th>
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<th scope="col">Spécial</th>
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</tr>
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</thead>
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<tbody class="table-group-divider">
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{% for weapon in character.weapons.all %}
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<tr>
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<th scope="row">
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PR
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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type="button"
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disabled
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class="btn btn-outline-secondary"><i class="fa-solid fa-battery-empty"></i></button>
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<button
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hx-get="{% url "character:recovery_points_change" pk=character.pk %}?value=-1"
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hx-target="#recovery-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
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<button
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hx-get="{% url "character:recovery_points_change" pk=character.pk %}?value=1"
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hx-target="#recovery-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
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<button
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type="button"
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disabled
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class="btn btn-outline-secondary"><i class="fa-solid fa-battery-full"></i></button>
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</div>
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</th>
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<td>
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<span id="recovery-points-remaining">{{ character.recovery_points_remaining }}</span> / {{ character.recovery_points_max }}</td>
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<tr>
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<th scope="row">
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PC
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<div class="btn-group btn-group-sm float-end" role="group">
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<button
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type="button"
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disabled
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class="btn btn-outline-secondary"><i class="fa-solid fa-battery-empty"></i></button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=-1"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-danger"><i class="fa-solid fa-minus"></i></button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=1"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-success"><i class="fa-solid fa-plus"></i></button>
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<button
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hx-get="{% url "character:luck_points_change" pk=character.pk %}?value=max"
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hx-target="#luck-points-remaining"
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hx-swap="innerHTML"
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type="button"
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class="btn btn-outline-success"><i class="fa-solid fa-battery-full"></i></button>
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</div>
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</th>
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<td data-bs-toggle="tooltip"
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data-bs-placement="left"
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data-bs-title="[1 dé de vie + {{ character.modifier_constitution|add:character.level }}] PV">
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<span id="luck-points-remaining">{{ character.luck_points_remaining }}</span> / {{ character.luck_points_max }}
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</td>
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</tr>
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</tbody>
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</table>
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<th scope="row">{{ weapon.name }}</th>
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<td>1D20 +</td>
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<td>{{ weapon.damage }}</td>
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<td>{{ weapon.special }}</td>
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</tr>
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{% empty %}
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<tr>
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<td colspan="4">Aucune arme</td>
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</tr>
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{% endfor %}
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</tbody>
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</table>
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</div>
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</div>
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<div class="row">
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<div class="col">
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<div class="card">
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<h5 class="card-header">Équipement</h5>
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<div class="card-body" id="equipment">
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{% include "character/equipment_display.html" %}
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</div>
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<div class="card-footer">
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{{ character.money_pp }} pp,
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{{ character.money_po }} po,
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{{ character.money_pa }} pa,
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{{ character.money_pc }} pc
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</div>
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</div>
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<div class="row">
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<div class="col-md-4 mb-3">
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<div class="card">
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<h5 class="card-header">{{ character.racial_capability.name }}</h5>
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<div class="card-body">
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<p class="card-text">{{ character.racial_capability.description|capfirst }}</p>
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</div>
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</div>
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</div>
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<div class="col-md-8">
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<table class="table table-hover table-sm">
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<thead>
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<tr>
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<th scope="col">Arme</th>
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<th scope="col">Attaque</th>
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<th scope="col">DM</th>
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<th scope="col">Spécial</th>
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</tr>
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</thead>
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<tbody class="table-group-divider">
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{% for weapon in character.weapons.all %}
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<tr>
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<th scope="row">{{ weapon.name }}</th>
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<td>1D20 +</td>
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<td>{{ weapon.damage }}</td>
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<td>{{ weapon.special }}</td>
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</tr>
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{% empty %}
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<tr>
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<td colspan="4">Aucune arme</td>
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</tr>
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{% endfor %}
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</tbody>
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</table>
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</div>
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</div>
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<h4 class="mt-3">Voies & Capacités</h4>
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<div class="row gy-3">
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{% for path, capabilities in character.get_capabilities_by_path.items %}
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<div class="col-xl-3 col-md-6">
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<div class="card">
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<h5 class="card-header">{{ path.display_name }}</h5>
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{% if path.notes %}
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<div class="card-body text-bg-light">{{ path.notes }}</div>
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{% endif %}
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<ul class="list-group list-group-flush">
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{% for capability in capabilities %}
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<li class="list-group-item">
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<strong>
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{{ capability.rank }}.
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{{ capability.name }}
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{% if capability.spell %}<i class="fa-solid fa-hand-sparkles"></i>{% endif %}
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{% if capability.limited %}<i class="fa-solid fa-handcuffs"></i>{% endif %}
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</strong><br>
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{{ capability.description }}
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</li>
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{% endfor %}
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</ul>
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</div>
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</div>
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<div class="row">
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<div class="col">
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<div class="card">
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<h5 class="card-header">Équipement</h5>
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<div class="card-body" id="equipment">
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{% include "character/equipment_display.html" %}
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</div>
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<div class="card-footer">
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{{ character.money_pp }} pp,
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{{ character.money_po }} po,
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{{ character.money_pa }} pa,
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{{ character.money_pc }} pc
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</div>
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</div>
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</div>
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</div>
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<h4 class="mt-3">Voies & Capacités</h4>
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<div class="row gy-3">
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{% for path, capabilities in character.get_capabilities_by_path.items %}
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<div class="col-xl-3 col-md-6">
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<div class="card">
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<h5 class="card-header">{{ path.display_name }}</h5>
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{% if path.notes %}
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<div class="card-body text-bg-light">{{ path.notes }}</div>
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{% endif %}
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<ul class="list-group list-group-flush">
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{% for capability in capabilities %}
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<li class="list-group-item">
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<strong>
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{{ capability.rank }}.
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{{ capability.name }}
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{% if capability.spell %}<i class="fa-solid fa-hand-sparkles"></i>{% endif %}
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{% if capability.limited %}<i class="fa-solid fa-handcuffs"></i>{% endif %}
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</strong><br>
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{{ capability.description }}
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</li>
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{% endfor %}
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</ul>
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</div>
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</div>
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{% endfor %}
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</div>
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<h4 class="mt-3">Notes</h4>
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<div class="row" id="notes">
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{% include "character/notes_display.html" %}
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</div>
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{% endfor %}
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</div>
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<h4 class="mt-3">Notes</h4>
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<div class="row" id="notes">
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{% include "character/notes_display.html" %}
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</div>
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{% endblock %}
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