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Fix tests
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05d3ff455d
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2 changed files with 21 additions and 13 deletions
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@ -257,9 +257,9 @@ class Character(models.Model):
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if mana_max_compute == Profile.ManaMax.NO_MANA:
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if mana_max_compute == Profile.ManaMax.NO_MANA:
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return 0
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return 0
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elif mana_max_compute == Profile.ManaMax.LEVEL:
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elif mana_max_compute == Profile.ManaMax.LEVEL:
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return self.level + self.modifier_intelligence
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return self.level + self.modifier_magic
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else:
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else:
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return 2 * self.level + self.modifier_intelligence
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return 2 * self.level + self.modifier_magic
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@property
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@property
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def height_m(self) -> float:
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def height_m(self) -> float:
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@ -2,7 +2,8 @@ import pytest
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from hypothesis import given
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from hypothesis import given
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from hypothesis.strategies import integers
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from hypothesis.strategies import integers
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from character.models.character import Character
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from character.models.character import Character, Profile
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from character.models.dice import Dice
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from character.tests.utils import ability_values, levels, modifier_test
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from character.tests.utils import ability_values, levels, modifier_test
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@ -70,17 +71,24 @@ def test_defense(armor, shield, dexterity, misc):
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@given(level=levels(), intelligence=ability_values())
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@given(level=levels(), intelligence=ability_values())
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def test_mana_max(level, intelligence):
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def test_mana_max_mage(level, intelligence):
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char = Character(level=level, value_intelligence=intelligence)
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profile = Profile(
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name="Magicien",
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life_dice=Dice.D4,
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magical_strength=Profile.MagicalStrength.INTELLIGENCE,
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mana_max_compute=Profile.ManaMax.DOUBLE_LEVEL,
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)
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char = Character(level=level, profile=profile, value_intelligence=intelligence)
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assert char.mana_max == 2 * level + modifier_test(intelligence)
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assert char.mana_max == 2 * level + modifier_test(intelligence)
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@given(
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@given(level=levels(), wisdom=ability_values())
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level=levels(), intelligence=ability_values(), mana_consumed=integers(min_value=0)
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def test_mana_max_druid(level, wisdom):
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)
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profile = Profile(
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def test_mana_remaining(level, intelligence, mana_consumed):
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name="Druide",
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char = Character(
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life_dice=Dice.D4,
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level=level, value_intelligence=intelligence, mana_consumed=mana_consumed
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magical_strength=Profile.MagicalStrength.WISDOM,
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mana_max_compute=Profile.ManaMax.LEVEL,
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)
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)
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mana_max = 2 * level + modifier_test(intelligence)
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char = Character(level=level, profile=profile, value_wisdom=wisdom)
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assert char.mana_remaining == mana_max - mana_consumed
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assert char.mana_max == level + modifier_test(wisdom)
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