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https://github.com/Crocmagnon/charasheet.git
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Display modifier next to weapon
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parent
4ee558b12d
commit
3846778d00
8 changed files with 83 additions and 3 deletions
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@ -145,6 +145,7 @@ class CharacterAdmin(admin.ModelAdmin):
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"defense",
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"defense",
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"mana_max",
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"mana_max",
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"recovery_points_max",
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"recovery_points_max",
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"luck_points_max",
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]
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]
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filter_horizontal = [
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filter_horizontal = [
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"capabilities",
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"capabilities",
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18
src/character/migrations/0019_weapon_category.py
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18
src/character/migrations/0019_weapon_category.py
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@ -0,0 +1,18 @@
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# Generated by Django 4.1.2 on 2022-10-30 23:14
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from django.db import migrations, models
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class Migration(migrations.Migration):
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dependencies = [
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("character", "0018_character_damage_reduction"),
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]
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operations = [
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migrations.AddField(
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model_name="weapon",
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name="category",
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field=models.CharField(default="NON", max_length=3),
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),
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]
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26
src/character/migrations/0020_alter_weapon_category.py
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26
src/character/migrations/0020_alter_weapon_category.py
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@ -0,0 +1,26 @@
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# Generated by Django 4.1.2 on 2022-10-30 23:14
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from django.db import migrations, models
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class Migration(migrations.Migration):
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dependencies = [
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("character", "0019_weapon_category"),
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]
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operations = [
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migrations.AlterField(
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model_name="weapon",
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name="category",
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field=models.CharField(
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choices=[
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("MEL", "corps à corps"),
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("RAN", "à distance"),
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("NON", "aucune"),
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],
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default="NON",
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max_length=3,
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),
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),
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]
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@ -1 +1 @@
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0018_character_damage_reduction
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0020_alter_weapon_category
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@ -7,6 +7,7 @@ from django_extensions.db.models import TimeStampedModel
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from character.models import Capability, Path
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from character.models import Capability, Path
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from character.models.dice import Dice
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from character.models.dice import Dice
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from character.models.equipment import Weapon
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from common.models import DocumentedModel, UniquelyNamedModel
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from common.models import DocumentedModel, UniquelyNamedModel
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@ -218,7 +219,9 @@ class Character(models.Model):
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Profile.MagicalStrength.CHARISMA: self.modifier_charisma,
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Profile.MagicalStrength.CHARISMA: self.modifier_charisma,
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Profile.MagicalStrength.NONE: 0,
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Profile.MagicalStrength.NONE: 0,
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}
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}
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return modifier_map.get(Profile.MagicalStrength(self.profile.magical_strength))
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return modifier_map.get(
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Profile.MagicalStrength(self.profile.magical_strength), 0
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)
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@property
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@property
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def defense(self) -> int:
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def defense(self) -> int:
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@ -252,6 +255,14 @@ class Character(models.Model):
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def luck_points_max(self) -> int:
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def luck_points_max(self) -> int:
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return 3 + self.modifier_charisma
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return 3 + self.modifier_charisma
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def get_modifier_for_weapon(self, weapon: Weapon) -> int:
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modifier_map = {
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Weapon.Category.RANGE: self.modifier_dexterity,
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Weapon.Category.MELEE: self.modifier_strength,
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Weapon.Category.NONE: 0,
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}
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return modifier_map.get(Weapon.Category(weapon.category), 0)
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def get_capabilities_by_path(self) -> dict[Path, list[Capability]]:
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def get_capabilities_by_path(self) -> dict[Path, list[Capability]]:
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capabilities_by_path = collections.defaultdict(list)
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capabilities_by_path = collections.defaultdict(list)
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for capability in self.capabilities.all():
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for capability in self.capabilities.all():
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@ -5,8 +5,16 @@ from common.models import UniquelyNamedModel
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class Weapon(UniquelyNamedModel, TimeStampedModel, models.Model):
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class Weapon(UniquelyNamedModel, TimeStampedModel, models.Model):
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class Category(models.TextChoices):
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MELEE = "MEL", "corps à corps"
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RANGE = "RAN", "à distance"
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NONE = "NON", "aucune"
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damage = models.CharField(max_length=50, blank=True, verbose_name="dégâts")
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damage = models.CharField(max_length=50, blank=True, verbose_name="dégâts")
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special = models.TextField(blank=True, verbose_name="spécial")
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special = models.TextField(blank=True, verbose_name="spécial")
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category = models.CharField(
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max_length=3, choices=Category.choices, default=Category.NONE
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)
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class Meta:
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class Meta:
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verbose_name = "Arme"
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verbose_name = "Arme"
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@ -303,7 +303,10 @@
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{% for weapon in character.weapons.all %}
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{% for weapon in character.weapons.all %}
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<tr>
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<tr>
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<th scope="row">{{ weapon.name }}</th>
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<th scope="row">{{ weapon.name }}</th>
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<td>1D20 +</td>
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<td>
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1D20
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{{ character|weapon_modifier:weapon }}
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</td>
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<td>{{ weapon.damage }}</td>
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<td>{{ weapon.damage }}</td>
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<td>{{ weapon.special }}</td>
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<td>{{ weapon.special }}</td>
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</tr>
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</tr>
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@ -1,5 +1,7 @@
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from django import template
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from django import template
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from character.models import Character, Weapon
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register = template.Library()
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register = template.Library()
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@ -14,3 +16,14 @@ def modifier(value):
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@register.filter
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@register.filter
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def sub(value, arg):
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def sub(value, arg):
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return value - arg
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return value - arg
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@register.filter
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def weapon_modifier(character: Character, weapon: Weapon):
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value = character.get_modifier_for_weapon(weapon)
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if value > 0:
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return f"+ {value}"
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elif value < 0:
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return f"- {abs(value)}"
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else:
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return ""
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