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https://github.com/Crocmagnon/buzzer.git
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Fix debounce
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parent
828ca9742b
commit
8d2e275b2a
5 changed files with 23 additions and 10 deletions
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@ -11,3 +11,5 @@ Audio audio;
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Preferences preferences;
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Preferences preferences;
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long lastActionTime = 0;
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long lastActionTime = 0;
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byte buttonLastState = HIGH;
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long startPress = NOT_PRESSED;
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@ -21,7 +21,8 @@
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#define BUTTON 33
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#define BUTTON 33
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#define DEEP_SLEEP_WAKEUP GPIO_NUM_33
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#define DEEP_SLEEP_WAKEUP GPIO_NUM_33
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#define DEBOUNCE_DELAY_MS 1000
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#define MIN_PRESS_DURATION 500
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#define NOT_PRESSED -1
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#define DEEP_SLEEP_DELAY_MS 3600000 // 1h
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#define DEEP_SLEEP_DELAY_MS 3600000 // 1h
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// Screen
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// Screen
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@ -57,5 +58,7 @@ extern AsyncWebServer server;
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extern Audio audio;
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extern Audio audio;
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extern Preferences preferences;
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extern Preferences preferences;
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extern long lastActionTime;
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extern long lastActionTime;
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extern byte buttonLastState;
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extern long startPress;
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#endif
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#endif
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10
src/main.cpp
10
src/main.cpp
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@ -8,8 +8,6 @@
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#include "utils.h"
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#include "utils.h"
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#include "config.h"
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#include "config.h"
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byte buttonLastState = HIGH;
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long lastDebounceTime = 0;
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bool wasRunning = false;
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bool wasRunning = false;
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void setup()
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void setup()
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@ -51,13 +49,7 @@ void setup()
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void loop()
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void loop()
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{
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{
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if ((millis() - lastDebounceTime) > DEBOUNCE_DELAY_MS)
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checkButtonAndPlay();
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{
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byte buttonCurrentState = digitalRead(BUTTON);
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if (buttonCurrentState == LOW && buttonLastState == HIGH)
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play();
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buttonLastState = buttonCurrentState;
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}
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audio.loop();
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audio.loop();
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@ -30,6 +30,21 @@ void displayText(String text)
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display.display();
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display.display();
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}
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}
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void checkButtonAndPlay() {
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byte buttonCurrentState = digitalRead(BUTTON);
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if (buttonCurrentState == HIGH && buttonLastState == LOW) {
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startPress = millis();
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} else if (buttonCurrentState == LOW && buttonLastState == HIGH) {
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startPress = NOT_PRESSED;
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}
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long pressDuration = millis() - startPress;
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if (startPress != NOT_PRESSED && pressDuration >= MIN_PRESS_DURATION) {
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play();
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startPress = NOT_PRESSED;
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}
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buttonLastState = buttonCurrentState;
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}
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void play()
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void play()
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{
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{
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updateLastAction();
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updateLastAction();
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@ -9,6 +9,7 @@ bool fileIsValid(String fileName);
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bool fileExists(String fileName);
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bool fileExists(String fileName);
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void clearMessageArea();
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void clearMessageArea();
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void displayText(String text);
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void displayText(String text);
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void checkButtonAndPlay();
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void play();
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void play();
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void selectFile(String fileName);
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void selectFile(String fileName);
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