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Trigger play when button press
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parent
372cf830ae
commit
0b2a0c702a
1 changed files with 15 additions and 1 deletions
16
src/main.cpp
16
src/main.cpp
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@ -12,17 +12,25 @@
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#define I2S_LRC 26
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#define I2S_LRC 26
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#define LED 2
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#define LED 2
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#define BUTTON 18
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String selectedFile = "";
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String selectedFile = "";
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AsyncWebServer server(80);
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AsyncWebServer server(80);
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Audio audio;
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Audio audio;
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void onPlay(AsyncWebServerRequest *request)
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byte buttonLastState = HIGH;
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void play()
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{
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{
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String path = "/music/" + selectedFile;
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String path = "/music/" + selectedFile;
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Serial.println("Playing file: " + path);
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Serial.println("Playing file: " + path);
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audio.connecttoFS(SPIFFS, path.c_str());
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audio.connecttoFS(SPIFFS, path.c_str());
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}
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void onPlay(AsyncWebServerRequest *request)
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{
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play();
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request->send(200);
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request->send(200);
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}
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}
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@ -68,6 +76,8 @@ void setup()
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pinMode(LED, OUTPUT);
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pinMode(LED, OUTPUT);
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digitalWrite(LED, LOW);
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digitalWrite(LED, LOW);
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pinMode(BUTTON, INPUT_PULLUP);
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// Setup SPIFFS
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// Setup SPIFFS
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if (!SPIFFS.begin())
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if (!SPIFFS.begin())
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{
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{
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@ -128,4 +138,8 @@ void setup()
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void loop()
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void loop()
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{
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{
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byte buttonCurrentState = digitalRead(BUTTON);
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if (buttonCurrentState == LOW && buttonLastState == HIGH)
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play();
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buttonLastState = buttonCurrentState;
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}
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}
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