#include #include #include "main.h" #include "utils.h" LiquidCrystal lcd(9, 8, 4, 5, 6, 7); byte sequence[MAX_GAME] = {}; int8_t currentPosition = -1; void setup() { pinMode(LED_BUILTIN, OUTPUT); digitalWrite(LED_BUILTIN, HIGH); lcd.begin(LCD_COLS, LCD_ROWS); lcd.print("Super Simon"); randomSeed(analogRead(A0)); pinMode(BUZZER, OUTPUT); for (byte i = 0; i < 4; i++) { const byte led = LEDS[i]; pinMode(led, OUTPUT); pinMode(BUTTONS[i], INPUT_PULLUP); activate(i); delay(300); } deactivateAll(); digitalWrite(LED_BUILTIN, LOW); delay(2000); } void loop() { if (currentPosition + 1 >= MAX_GAME) { lcd.clear(); lcd.print("Bravo!"); delay(10000); return; } currentPosition += 1; byte newItem = random(0, 4); sequence[currentPosition] = newItem; playSequence(sequence, currentPosition); delay(2000); }