Add super simon
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12 changed files with 222 additions and 0 deletions
3
super_simon/.gitignore
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super_simon/.gitignore
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.pio
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CMakeListsPrivate.txt
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cmake-build-*/
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8
super_simon/.idea/.gitignore
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super_simon/.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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4
super_simon/.idea/misc.xml
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super_simon/.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
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</project>
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super_simon/.idea/modules.xml
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super_simon/.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/super_simon.iml" filepath="$PROJECT_DIR$/.idea/super_simon.iml" />
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</modules>
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</component>
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</project>
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2
super_simon/.idea/super_simon.iml
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super_simon/.idea/super_simon.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module classpath="CMake" type="CPP_MODULE" version="4" />
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6
super_simon/.idea/vcs.xml
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super_simon/.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</component>
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</project>
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33
super_simon/CMakeLists.txt
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super_simon/CMakeLists.txt
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# !!! WARNING !!! AUTO-GENERATED FILE, PLEASE DO NOT MODIFY IT AND USE
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# https://docs.platformio.org/page/projectconf/section_env_build.html#build-flags
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#
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# If you need to override existing CMake configuration or add extra,
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# please create `CMakeListsUser.txt` in the root of project.
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# The `CMakeListsUser.txt` will not be overwritten by PlatformIO.
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cmake_minimum_required(VERSION 3.13)
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set(CMAKE_SYSTEM_NAME Generic)
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set(CMAKE_C_COMPILER_WORKS 1)
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set(CMAKE_CXX_COMPILER_WORKS 1)
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project("super_simon" C CXX)
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include(CMakeListsPrivate.txt)
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if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/CMakeListsUser.txt)
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include(CMakeListsUser.txt)
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endif()
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add_custom_target(
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Production ALL
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COMMAND platformio -c clion run "$<$<NOT:$<CONFIG:All>>:-e${CMAKE_BUILD_TYPE}>"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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)
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add_custom_target(
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Debug ALL
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COMMAND platformio -c clion run --target debug "$<$<NOT:$<CONFIG:All>>:-e${CMAKE_BUILD_TYPE}>"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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)
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add_executable(Z_DUMMY_TARGET ${SRC_LIST})
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39
super_simon/include/README
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super_simon/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
super_simon/lib/README
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super_simon/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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15
super_simon/platformio.ini
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super_simon/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:uno]
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platform = atmelavr
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board = uno
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framework = arduino
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lib_deps = arduino-libraries/LiquidCrystal@^1.0.7
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47
super_simon/src/main.cpp
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super_simon/src/main.cpp
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#include <Arduino.h>
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#include <LiquidCrystal.h>
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#define LCD_COLS 16
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#define LCD_ROWS 2
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#define BUTTON_GREEN 2
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#define BUTTON_YELLOW 10
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#define BUTTON_BLUE 12
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#define BUTTON_RED 3
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#define LED_GREEN A5
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#define LED_YELLOW A4
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#define LED_BLUE A3
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#define LED_RED A2
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#define TONE_BLUE 329
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#define TONE_RED 440
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#define TONE_GREEN 165
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#define TONE_YELLOW 277
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#define BUZZER 11
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const uint8_t LEDS[] = {LED_GREEN, LED_YELLOW, LED_BLUE, LED_RED};
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const uint8_t BUTTONS[] = {BUTTON_GREEN, BUTTON_YELLOW, BUTTON_BLUE, BUTTON_RED};
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const uint16_t TONES[] = {TONE_GREEN, TONE_YELLOW, TONE_BLUE, TONE_RED};
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LiquidCrystal lcd(9, 8, 4, 5, 6, 7);
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void setup() {
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pinMode(LED_BUILTIN, OUTPUT);
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digitalWrite(LED_BUILTIN, HIGH);
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lcd.begin(LCD_COLS, LCD_ROWS);
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pinMode(BUZZER, OUTPUT);
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for (int i = 0; i < 4; i++) {
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const uint8_t led = LEDS[i];
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pinMode(led, OUTPUT);
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pinMode(BUTTONS[i], INPUT_PULLUP);
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digitalWrite(led, HIGH);
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tone(BUZZER, TONES[i]);
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delay(300);
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}
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noTone(BUZZER);
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digitalWrite(LED_BUILTIN, LOW);
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}
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void loop() {
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}
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11
super_simon/test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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